oh oh… look what I received :
My order from Japan !
It’s the first time I bought some much items in a row from Japan…but they were so cheap
Of course, everything is Genny related 😉
oh oh… look what I received :
My order from Japan !
It’s the first time I bought some much items in a row from Japan…but they were so cheap
Of course, everything is Genny related 😉
I’m still waiting for the parts I need so I finally wrote the write part on my dumper….
So I now have a virtually working cart dumper/writer
Yes, it uses a Teensy (only 5 pins! the others one are for debugging purpose only…I won’t use them on final product)
Since I can’t just wait, I jumped back to the Super Magic Drive : I really want to repair it !
While working on my own flash card, I found interesting chips : Non-Volatile RAM Controllers.
Basically, these chips detects if power drops down and automatically switch to the battery.
As soon as my SMD will be fixed, I’ll try to use one of them to replace the killer battery of the SMD.
I’m currently playing with LUFA
LUFA is a framework for AVR…like the one Teensy is based on!
I quickly found developping using Teensyduino wasn’t enought…so I switched to pure C using WinAVR under Eclipse.
I was able to reproduce the Teensy under Proteus ISIS and to test (almost) anything I want virtually…
I already made a (virtual) cart dumper just waiting for the real prototype.
Next goal is my so-wanted USB adapter for the Super Magic Drive.
Then I’ll made a low cost eeprom burner (waiting for the parts!)
The coming month will be very interesting… 🙂
I found an interesting one last week : Painter’s algorithm
I don’t know if it won’t be an overkill for the genny (draw different tiles at the same position) but it could give you something like
My main job is RIA/Flex/Flash/Actionscript specialist….
I made some games prototype on Flash (and released some) but developping for Flash (oop/vector) is very different from developping for Genny (no-oop/bitmap)
Last week, I found a interesting framework for Flash : FlashPunk
FlashPunk is targeted towards games with 2D bitmap graphics, as opposed to vector graphics
So basically FlashPunk fixes one of the differences : vector vs bitmap
I could now develop retro-style games using PNG file…If my PNG files are converted 16colors bitmap , I would be able to use the same (base) source to port it to Genny !
I’ll try to adjust my coding to make the sourcecode port easy (using SGDK functions name for ex)
We’ll see in the coming weeks (months?) if I succeed
If yes, I’ll be able to make games for Genny and Android…so goooooooood !
And so motivation at its max and some money to help my research (electronic stuff…)
I found a very intersting software : Sprint Layout 5.0
It allows you to use a bitmap as reference to create your PCB layout….front and back sides!
I started yesterday:
I hope it will help me (and perhaps you!) to fix my Super Magic Drive
Stef updated SGDK with a fixed sound driver…it was the culprit of my last bug on AnimLib
Great !