Archive for the ‘Megadrive’ Category

Big box from Japan

May 22nd, 2011
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oh oh… look what I received :

My order from Japan !
It’s the first time I bought some much items in a row from Japan…but they were so cheap

Of course, everything is Genny related 😉

Megadrive | Posted by KanedaFr

Cart dumper/writer

May 17th, 2011
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I’m still waiting for the parts I need so I finally wrote the write part on my dumper….
So I now have a virtually working cart dumper/writer


Yes, it uses a Teensy (only 5 pins! the others one are for debugging purpose only…I won’t use them on final product)

Since I can’t just wait, I jumped back to the Super Magic Drive : I really want to repair it !

Electronics, Megadrive | Posted by KanedaFr

Replacement for SMD battery ?

May 8th, 2011
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While working on my own flash card, I found interesting chips : Non-Volatile RAM Controllers.
Basically, these chips detects if power drops down and automatically switch to the battery.
As soon as my SMD will be fixed, I’ll try to use one of them to replace the killer battery of the SMD.

Electronics, Megadrive | Posted by KanedaFr

LUFA inside

May 3rd, 2011
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I’m currently playing with LUFA

LUFA is a framework for AVR…like the one Teensy is based on!
I quickly found developping using Teensyduino wasn’t enought…so I switched to pure C using WinAVR under Eclipse.
I was able to reproduce the Teensy under Proteus ISIS and to test (almost) anything I want virtually…
I already made a (virtual) cart dumper just waiting for the real prototype.
Next goal is my so-wanted USB adapter for the Super Magic Drive.
Then I’ll made a low cost eeprom burner (waiting for the parts!)

The coming month will be very interesting… 🙂

Electronics, Megadrive | Posted by KanedaFr

Any algorithm can help you to develop a game

March 19th, 2011
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I found an interesting one last week : Painter’s algorithm

I don’t know if it won’t be an overkill for the genny (draw different tiles at the same position) but it could give you something like

Megadrive | Posted by KanedaFr

A link between Genny and Flash ?

March 6th, 2011
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My main job is RIA/Flex/Flash/Actionscript specialist….

I made some games prototype on Flash (and released some) but developping for Flash (oop/vector) is very different from developping for Genny (no-oop/bitmap)

Last week, I found a interesting framework for Flash : FlashPunk

FlashPunk is targeted towards games with 2D bitmap graphics, as opposed to vector graphics

So basically FlashPunk fixes one of the differences : vector vs bitmap
I could now develop retro-style games using PNG file…If my PNG files are converted 16colors bitmap , I would be able to use the same (base) source to port it to Genny !

I’ll try to adjust my coding to make the sourcecode port easy (using SGDK functions name for ex)

We’ll see in the coming weeks (months?) if I succeed
If yes, I’ll be able to make games for Genny and Android…so goooooooood !
And so motivation at its max and some money to help my research (electronic stuff…)

Megadrive | Posted by KanedaFr

Sprint Layout

January 16th, 2011
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I found a very intersting software : Sprint Layout 5.0
It allows you to use a bitmap as reference to create your PCB layout….front and back sides!
I started yesterday:

I hope it will help me (and perhaps you!) to fix my Super Magic Drive

Electronics, Megadrive | Posted by KanedaFr

Mouse support

January 15th, 2011
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This time, I added mouse support !

This will not be included on SGDK until I’ll be able to test and verifiy my code  on real hardware.
Everything works on Fusion but, even if Fusion is the finest one,  it is an EMULATOR, not the real thing.

Then I hope to add Justifier then Menacer too!

Megadrive | Posted by KanedaFr

AnimLib for 0.7 – fixed!

January 12th, 2011
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Stef updated SGDK with a fixed sound driver…it was the culprit of my last bug on AnimLib

Great !

Megadrive | Posted by KanedaFr

Multi player support

January 12th, 2011
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After the 6 buttons support, I added EA4Way and SegaTeamPlayer….
Now working on the mouse 😉

Megadrive | Posted by KanedaFr