8. |
KIND OF ARMAMENT |
|
This instrument indicates which weapon
is currently selected. It will read either
MISSILES or 20mm GUN.
|
9. |
RADAR MODE |
|
LOOK UP RADAR indicates an enemy
aircraft is above you. LOOK DOWN RADAR indicates
an enemy aircraft is below you.
|
10. |
SCORE |
|
A score of 126 would be shown as
follows:
SC: 00126
For details on scoring see page 33.
|
11. |
WRN |
|
This is a warning system which flashes
a panel light and sounds an alarm when you have been
fired upon by enemy missiles. The correct response
is activating the ECM function (see below)
|
12. |
EJT |
|
The EJT (ejection) lamp lights up when
you have been hit and there is no possibility of
recovery. You are now in EJECT mode.
Emergency ejection is possible at this time and will
earn you extra points. To eject, simultaneously
press buttons "B" and "C" on Control
Pad 2. |
|
|
13. |
ECM |
|
The ECM (electronic countermeasures) lamp
lights up when you press button "B" to select
the ECM option on Control Pad 2. ECM is an automatic
evasion system which helps your aircraft to avoid enemy
missiles. Remember, the ECM option is available to
you only AFTER you have been fired upon.
|
14. |
FUL |
|
This is your fuel gauge. Keep a
sharp eye on this instrument, especially when you're
accelerating or using the afterburner, as these functions
consume fuel rapidly. The fighter has a maximum
flight of 13 minutes.
|
Enemy Data Display
|
15. |
R |
|
The R (range) reading gives you the
distance to the enemy being pursued in units of 1/10 of a
mile. HINT: the 20mm Machine Gun is ineffective
beyond a reading of 15.
|
|
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