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8. KIND OF ARMAMENT
This instrument indicates which weapon is currently selected.  It will read either MISSILES or 20mm GUN.
   
9. RADAR MODE
LOOK UP RADAR indicates an enemy aircraft is above you.  LOOK DOWN RADAR indicates an enemy aircraft is below you.
  
10. SCORE
A score of 126 would be shown as follows:

SC: 00126
For details on scoring see page 33.
   

11. WRN
This is a warning system which flashes a panel light and sounds an alarm when you have been fired upon by enemy missiles.  The correct response is activating the ECM function (see below)
   
12. EJT
The EJT (ejection) lamp lights up when you have been hit and there is no possibility of recovery.  You are now in EJECT mode.  Emergency ejection is possible at this time and will earn you extra points.  To eject, simultaneously press buttons "B" and "C" on Control Pad 2.
13. ECM
The ECM (electronic countermeasures) lamp lights up when you press button "B" to select the ECM option on Control Pad 2.  ECM is an automatic evasion system which helps your aircraft to avoid enemy missiles.  Remember, the ECM option is available to you only AFTER you have been fired upon.
  
14. FUL
This is your fuel gauge.  Keep a sharp eye on this instrument, especially when you're accelerating or using the afterburner, as these functions consume fuel rapidly.  The fighter has a maximum flight of 13 minutes.

      

Enemy Data Display
    
15. R
The R (range) reading gives you the distance to the enemy being pursued in units of 1/10 of a mile.  HINT: the 20mm Machine Gun is ineffective beyond a reading of 15.