3. |
ALTIMETER |
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Altitude is shown in 100 foot units
from 0 to 505 in increments of 500 feet. Figures
shown at the center of this gauge indicate current
altitude
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4. |
ARM |
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This instrument shows which armament is
presently selected and the number of missiles
or machine gun rounds remaining. Your weapon
allocation depends on your level of play (see Section
VII). The ARM display is located immediately below
the AIRSPEED INDICATOR at the left of the screen (ex:
ARM M2 means you have two missiles left. ARM 58
means you have 58 rounds left in your machine gun.)
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5. |
EXPLOSION TIME |
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Explosion time refers to the number of
GAME SECONDS (not real-time seconds) before launched
missiles will explode. Game seconds decrease in
increments of five and once again, should not be
confused with real-time seconds. Explosion time is
shown at the right of your screen below the
ALTIMETER. HINT: Check both the R (range) reading
(see below) and the EXPLOSION TIME reading before
launching your missiles. |
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Full Instrument Panel |
6. |
PILOT MODE |
|
Indicates whether Autopilot of Manual
operation has been selected. To switch between these
two modes, simultaneously press buttons "B" and
"C" on Control Pad 2.
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|
a. |
MANUAL OPERATION |
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In this mode all operations are
handled manually
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b. |
AUTOPILOT OPERATION |
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When the Autopilot is on, all
operations EXCEPT afterburner and weapons
functions are controlled by the computer.
Autopilot is especially useful when you are just
beginning your flight training. As you
become more skilled you will do more and more of
your flying under Manual control.
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7. |
READY AND CHANGE |
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The F-16 is equipped with two weapons:
20mm machine gun and missiles. To toggle between the
two, press button "B" on Control Pad 1.
When the weapon (ARM) selected is ready to use, the word
"READY" will be displayed here. During the
switch, the word "CHANGE" will be displayed and
neither weapon will fire. |
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