< Previous Page 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 -16 Next Page >
12 |

| 13

3. ALTIMETER
Altitude is shown in 100 foot units from 0 to 505 in increments of 500 feet.  Figures shown at the center of this gauge indicate current altitude
   
4. ARM
This instrument shows which armament is
presently selected and the number of missiles
or machine gun rounds remaining.  Your weapon allocation depends on your level of play (see Section VII).  The ARM display is located immediately below the AIRSPEED INDICATOR at the left of the screen (ex: ARM M2 means you have two missiles left.  ARM 58 means you have 58 rounds left in your machine gun.)
  
5. EXPLOSION TIME
Explosion time refers to the number of GAME SECONDS (not real-time seconds) before launched missiles will explode.  Game seconds decrease in increments of five and once again, should not be confused with real-time seconds.  Explosion time is shown at the right of your screen below the ALTIMETER.  HINT: Check both the R (range) reading (see below) and the EXPLOSION TIME reading before launching your missiles.
Full Instrument Panel
6. PILOT MODE
Indicates whether Autopilot of Manual operation has been selected.  To switch between these two modes, simultaneously press buttons "B" and "C" on Control Pad 2.
  
a. MANUAL OPERATION
In this mode all operations are handled manually
  
b. AUTOPILOT OPERATION
When the Autopilot is on, all operations EXCEPT afterburner and weapons functions are controlled by the computer.  Autopilot is especially useful when you are just beginning your flight training.  As you become more skilled you will do more and more of your flying under Manual control.
  
7. READY AND CHANGE
The F-16 is equipped with two weapons: 20mm machine gun and missiles.  To toggle between the two, press button "B" on Control Pad 1.  When the weapon (ARM) selected is ready to use, the word "READY" will be displayed here.  During the switch, the word "CHANGE" will be displayed and neither weapon will fire.