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sigflup
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season's greetings!

Post by sigflup »

Christuserloeser
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Location: DCEvolution.net
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Post by Christuserloeser »

Saweeeet! You really are on fire lately ! :D
http://www.DCEvolution.net - Gigabytes of free Dreamcast software for you

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bioloid
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Post by bioloid »

This rocks, but.. I wonder... how the X scaling is done ? special tile filing or I miss something somewhere ???
Hopping to see more prods from you to fill my everdrive with good stuff ;)
sigflup
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Post by sigflup »

It's simply a per-line vertical scroll on a map that looks like this: Image
bioloid
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Post by bioloid »

Thanks, awesome trick, and greatly executed!
Maybe it may be used to add a bit of perspective on scrollers, mixed with palette tricks, it clearly open doors but it's a bit hard to figure the possibilities... this scrolling world has LOT of secrets ;)
bioloid
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Post by bioloid »

guess i thought about it those days, since its behind spiral and http://www.pouet.net/prod.php?which=60835 ;)
sigflup
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Post by sigflup »

I'm not sure how they did the texture in that. If the texture were 32 pixels high they would need 32 close-up-far-away maps. I wonder if that's practical. If we had a 32x128 scroll plane that would mean 1024 pixels which gives you a depth of 32 pixels.
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