Project Matteus - SGDK - Thundercats Intro

SGDK only sub forum

Moderator: Stef

nolddor
Very interested
Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Post by nolddor »

Ahá! Maybe this is the reason because i cant find this ROM hahahaha
HardWareMan
Very interested
Posts: 753
Joined: Sat Dec 15, 2007 7:49 am

Post by HardWareMan »

I don't see any cartridge size limit using custom bank switching. It's all about GSDK requirements. And yes, fully compatible scheme can use only 4 MBytes linear window at $000000 - $3FFFFF. It's easy using CE0.
matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Post by matteus »

nolddor wrote:Ahá! Maybe this is the reason because i cant find this ROM hahahaha
Ha ha yes sorry about that I'll probably release something once I've got a fuller build with less animation gaps!
HardWareMan wrote:I don't see any cartridge size limit using custom bank switching. It's all about GSDK requirements. And yes, fully compatible scheme can use only 4 MBytes linear window at $000000 - $3FFFFF. It's easy using CE0.
Indeed I'd love to create something totally custom with the help of an animator working completely within the restrictions of 32MEG :) along the same lines as road avenger or cobra command. Animators unlike us programmers want £££ though :)
nolddor
Very interested
Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Post by nolddor »

matteus wrote:
Ha ha yes sorry about that I'll probably release something once I've got a fuller build with less animation gaps!
No problem. I'll wait you xDDDD I really love your work
matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project Matteus - SGDK - Thundercats Intro

Post by matteus »

Thought you might appreciate this :) A demo I threw together! It's not perfect as I didn't fully optimise the colour palettes on any of the animation and ResComp has messed up a few frames! This is two roms being played btw.

https://www.youtube.com/watch?t=13&v=hO_duAwZV9I
nolddor
Very interested
Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Re: Project Matteus - SGDK - Thundercats Intro

Post by nolddor »

Seems pretty cool!
matteus
Very interested
Posts: 336
Joined: Mon Feb 04, 2008 1:41 pm

Re: Project Matteus - SGDK - Thundercats Intro

Post by matteus »

nolddor wrote:Seems pretty cool!
I've just seen all your work! It's all very cool :)
Post Reply