Project Matteus - SGDK - Thundercats Intro
Moderator: Stef
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- Very interested
- Posts: 753
- Joined: Sat Dec 15, 2007 7:49 am
Ha ha yes sorry about that I'll probably release something once I've got a fuller build with less animation gaps!nolddor wrote:Ahá! Maybe this is the reason because i cant find this ROM hahahaha
Indeed I'd love to create something totally custom with the help of an animator working completely within the restrictions of 32MEGHardWareMan wrote:I don't see any cartridge size limit using custom bank switching. It's all about GSDK requirements. And yes, fully compatible scheme can use only 4 MBytes linear window at $000000 - $3FFFFF. It's easy using CE0.


Re: Project Matteus - SGDK - Thundercats Intro
Thought you might appreciate this
A demo I threw together! It's not perfect as I didn't fully optimise the colour palettes on any of the animation and ResComp has messed up a few frames! This is two roms being played btw.
https://www.youtube.com/watch?t=13&v=hO_duAwZV9I

https://www.youtube.com/watch?t=13&v=hO_duAwZV9I
Re: Project Matteus - SGDK - Thundercats Intro
Seems pretty cool!
Re: Project Matteus - SGDK - Thundercats Intro
I've just seen all your work! It's all very coolnolddor wrote:Seems pretty cool!
