
It makes me wonder what might be possible with an anime artist who understands the palette restrictions

I will try and post an update video here from time to time

Starting with this one!
http://youtu.be/r-0WPdSoTNQ
Moderator: Stef
Thanks Stef, I'd do things that way but I'm looking to create the nicest possible animation I can. I want to show that if animators had modern graphic tools back in the 80s/90s that they could have animate something on the MD that would look amazing.Stef wrote:You are redrawing manually each image of the video ??? That is insane !!
Indeed i have to admit that i never found the ideal tool for converting images in the MD format efficiently but still you have some tools to help you :
viewtopic.php?t=1473
viewtopic.php?t=1330
viewtopic.php?t=1392
The result won't be as nice that doing it manually but it will be a lot faster
Didn't SEGA have a bank switching solution available for game developers? I remember reading (wish i remembered which forum\post) it even works just fine with the 32X or 32X games.haroldoop wrote:About the bankswitching: well, by designing a custom bankswitching scheme, one can get access to as much memory as wanted.
I'm very much in the hands of the sgdks limitations and 32MEG is the limit.inu wrote:haroldoop wrote: This was the first piece of documentation I came across that mentioned the game. http://emu-docs.org/Genesis/ssf2.txt
"A page is specified with 6 bits (bits 7 and 6 are always 0) thus allowing a possible 64 pages (SSFII only has 10, though.)", so yeah, 32MB.
While I'm not completely sure, think Genesis Plus GX (BizHawk\RetroArch) emulates this feature.
I just really want to see this project complete and in action, as it's looking pretty nice so far. It would suck to start cutting corners already.
Edit 2:
Oh, here we go: http://atariage.com/forums/topic/183877 ... try2309840
Should have guessed the info came from Chilly Willy.
Not far from my estimate at all! You get a few more frames for your MEG it would seemmatteus wrote:my maths was wrong!
Max standard cart size
4MB = 4096kB
4096kB / 16.875kB = 242.7259259259259 screens
Max frames: 242
Oh really ? the RLE compression should be fixed... what happen when you try to display RLE compressed image ?matteus wrote: I've tried using flag 3 RLE (4bits RLE compression) in Rescomp and can't get a single screen to display, so I still can't test what the compression overhead on the frame rate will be yet.
Hi Stef, I'll post a video tonight showing what I seeStef wrote:Oh really ? the RLE compression should be fixed... what happen when you try to display RLE compressed image ?matteus wrote: I've tried using flag 3 RLE (4bits RLE compression) in Rescomp and can't get a single screen to display, so I still can't test what the compression overhead on the frame rate will be yet.