SGDK + VGMs

SGDK only sub forum

Moderator: Stef

Post Reply
Kuroto
Interested
Posts: 46
Joined: Sat Mar 02, 2013 4:34 pm

SGDK + VGMs

Post by Kuroto »

Hi,

So i noticed, when looking at the sprite example, that it's using a sonic1 vgm.
Of course, in all curiosity, i tried different VGM's (For science!).

However, it seems that the timing is completely off for some reason.
I tried using the intro from The Little Mermaid (which sounds downright scary, to be honest), and "Dreamer" from Streets of Rage 2.

The latter one sounds OK-ish, but with a lot of slowdowns.

Any ideas?
Say that i would want to create my own VGM (i believe FMDrive has VGM export), would this have the same issues?

Thanks in advance!
Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Post by Stef »

Hi,

You should have a look in this topic :
gendev.spritesmind.net/forum/viewtopic.php?t=1706

There is some informations about the VGM driver and the observed slowdown problem (and how to improve it when possible). You should make some tests with FMDrive but i think it uses the new VGM format export so you should not experience much troubles =)
Kuroto
Interested
Posts: 46
Joined: Sat Mar 02, 2013 4:34 pm

Post by Kuroto »

Wow, that was a fast reply! :D

Thanks for the info :)
Post Reply