I always saw in the Sega Genesis games with fake scaling that only uses 4 o 6 positions for the sprites (four or six sizes) and I always wanted to try a smoother fake scaling.I tried to do it by myself but I'm not good at all for programming,I couldn't even with basiegaxorgz.
Is that possible to achieve?
Maybe someone wants to give it a try,I only want to make a "techdemo" not a "game demo",just the sprites moving with the background there in a rom file.
Here is a mockup that I made with gamemaker.
http://www.youtube.com/watch?v=9PcBq2eiBqs
It looks choppier on that video.
flying thing:16 positions.shoot:16 positions.water details:11 positions.
Some stuff.
http://img193.imageshack.us/img193/517/ ... iptest.jpg
http://img9.imageshack.us/img9/2567/otranave5.jpg
http://img189.imageshack.us/img189/628/ ... hot1wp.jpg
Those are .jpgs but the originals are bmp files,the sprite tile with the flying thing is incomplete but is just a sample and also I'm cleaning the pixels of all the positions (check the first five positions in the first image).
I've made those graphics very fast just for this mockup but I can make it a little bit better.
Best regards.
