Here, text and hud are both set on BG_A, but the box of the text smashes the tiles instead of transparency:

In this other case, text and tiles are set on BG_B, and the box of text do not show transparency:

Many attempts, modifying priority effects of tiles and text cause the primary objective was to scroll the hud and text with it.
At last I write text on BG_A, but only when no tile is shared with on this plan.
What did I miss?