
I've noticed that most of the sprites I add to the scene need to be sorted to end up on top of previous sprites, since default the sprites end up behind previously added sprites.
There are a lot of explosions, pickups and enemy bullets that should be placed on top of enemies, and since there are a lot more of those created the sprite list need to be sorted at most additions (I'm using SPR_setDepth).
I only bring this up because I recently had an address error in the spriteSort function in sprite_eng but I guess it's a waste of precious cycles as well?

A quick way for me to move forward from this is to have each sprite added first in the list instead of at the back of it.
But since I'm not that familiar with the inner workings of the sprite list I thought I'd ask you if this could be easily changed by me?
Doing something in the setVDPSpriteIndex function, I guess?
Cheers and a happy new year to everybody!