Announce (tech) demos or games releases
Moderator: Mask of Destiny
Cherish
Newbie
Posts: 7 Joined: Wed May 29, 2013 2:17 am
Post
by Cherish » Wed May 29, 2013 4:22 pm
It's a penguin! With a samurai sword! Why? Why not!
Last edited by
Cherish on Sun Jun 02, 2013 9:01 pm, edited 1 time in total.
Stef
Very interested
Posts: 3131 Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
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Post
by Stef » Wed May 29, 2013 8:10 pm
Nice pixel art !
ob1
Very interested
Posts: 468 Joined: Wed Dec 06, 2006 9:01 am
Location: Aix-en-Provence, France
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by ob1 » Thu May 30, 2013 6:08 am
Indeed !
Xynxyn
Very interested
Posts: 54 Joined: Fri Jun 15, 2012 10:32 am
Location: Poland
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by Xynxyn » Thu May 30, 2013 5:29 pm
Awesome! Is it for a game project or just a pixel art for fun?
Cherish
Newbie
Posts: 7 Joined: Wed May 29, 2013 2:17 am
Post
by Cherish » Thu May 30, 2013 6:40 pm
Xynxyn wrote: Awesome! Is it for a game project
Maaaaaaybe.
Cherish
Newbie
Posts: 7 Joined: Wed May 29, 2013 2:17 am
Post
by Cherish » Wed Jun 05, 2013 2:25 am
Not 100% happy with it, though.
r57shell
Very interested
Posts: 478 Joined: Sun Dec 23, 2012 1:30 pm
Location: Russia
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Post
by r57shell » Wed Jun 05, 2013 2:37 am
Very cool, but why so small? For what platform? I will need magnifying glass over monitor.
Chilly Willy
Very interested
Posts: 2993 Joined: Fri Aug 17, 2007 9:33 pm
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by Chilly Willy » Wed Jun 05, 2013 3:03 am
That second one is really great. This looks like an interesting project, whatever it is.
Cherish
Newbie
Posts: 7 Joined: Wed May 29, 2013 2:17 am
Post
by Cherish » Wed Jun 05, 2013 11:17 am
r57shell wrote: Very cool, but why so small? For what platform? I will need magnifying glass over monitor.
It'll be a Genesis game project. The sprite will be on the small side, but that's because I want to maximize the amount of stuff on screen.
Cherish
Newbie
Posts: 7 Joined: Wed May 29, 2013 2:17 am
Post
by Cherish » Mon Jun 10, 2013 2:00 am
Redid the run animation. The old one made him look slow. The new one has fewer frames, but appears "snappier" and quicker.
Attack animation.
The Graphcs Gale save-to-gif function breaks the animation times, so the attack animation should actually be quicker than how it shows here and the run animation should be slightly slower.
TmEE co.(TM)
Very interested
Posts: 2452 Joined: Tue Dec 05, 2006 1:37 pm
Location: Estonia, Rapla City
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Post
by TmEE co.(TM) » Mon Jun 10, 2013 4:07 am
I like these !
Chilly Willy
Very interested
Posts: 2993 Joined: Fri Aug 17, 2007 9:33 pm
Post
by Chilly Willy » Mon Jun 10, 2013 5:17 am
Wow! That's looking awesome!
It's particularly impressive as animation. Lots of folks just do single images. You don't get a feel for the character in motion.
Stef
Very interested
Posts: 3131 Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:
Post
by Stef » Mon Jun 10, 2013 7:10 pm
DMC pengiun remake ?
Cherish
Newbie
Posts: 7 Joined: Wed May 29, 2013 2:17 am
Post
by Cherish » Sun Jun 16, 2013 5:49 pm
A couple more, down attack and jump. Just one frame each for now.