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season's greetings!

Posted: Thu Dec 13, 2012 9:56 pm
by sigflup

Posted: Fri Dec 14, 2012 2:18 am
by Christuserloeser
Saweeeet! You really are on fire lately ! :D

Posted: Fri Dec 14, 2012 8:28 pm
by bioloid
This rocks, but.. I wonder... how the X scaling is done ? special tile filing or I miss something somewhere ???
Hopping to see more prods from you to fill my everdrive with good stuff ;)

Posted: Fri Dec 14, 2012 8:56 pm
by sigflup
It's simply a per-line vertical scroll on a map that looks like this: Image

Posted: Fri Dec 14, 2012 9:04 pm
by bioloid
Thanks, awesome trick, and greatly executed!
Maybe it may be used to add a bit of perspective on scrollers, mixed with palette tricks, it clearly open doors but it's a bit hard to figure the possibilities... this scrolling world has LOT of secrets ;)

Posted: Fri Dec 14, 2012 9:07 pm
by bioloid
guess i thought about it those days, since its behind spiral and http://www.pouet.net/prod.php?which=60835 ;)

Posted: Sat Dec 15, 2012 5:17 am
by sigflup
I'm not sure how they did the texture in that. If the texture were 32 pixels high they would need 32 close-up-far-away maps. I wonder if that's practical. If we had a 32x128 scroll plane that would mean 1024 pixels which gives you a depth of 32 pixels.