For hardware talk only (please avoid ROM dumper stuff)
Huge
Very interested
Posts: 197 Joined: Sat Dec 13, 2008 11:50 pm
Post
by Huge » Mon Dec 28, 2009 2:08 pm
Gentlemen, behold.
(blurry original image:
here )
Last edited by
Huge on Mon Dec 28, 2009 2:13 pm, edited 1 time in total.
Flygon
Very interested
Posts: 60 Joined: Mon Sep 28, 2009 11:26 am
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Post
by Flygon » Mon Dec 28, 2009 2:12 pm
I like 16-bit
duel -core CPUs myself.
Huge
Very interested
Posts: 197 Joined: Sat Dec 13, 2008 11:50 pm
Post
by Huge » Mon Dec 28, 2009 2:15 pm
Flygon wrote: I like 16-bit
duel -core CPUs myself.
Dual Cores would be insufficient to run streetfighter. But DUEL CORES are optimized for that task!
HardWareMan
Very interested
Posts: 753 Joined: Sat Dec 15, 2007 7:49 am
Post
by HardWareMan » Tue Dec 29, 2009 3:35 am
Huge wrote: Flygon wrote: I like 16-bit
duel -core CPUs myself.
Dual Cores would be insufficient to run streetfighter. But DUEL CORES are optimized for that task!
Oh, I see. One core per character? So, if I want to play 2x2 I need two of Duel Core or Quartet Core?
Huge
Very interested
Posts: 197 Joined: Sat Dec 13, 2008 11:50 pm
Post
by Huge » Tue Dec 29, 2009 3:13 pm
Oh no, it's Duel core in the sense that it has a hardware feature to accelerate fighting games. It makes the Mania mode possible in Streets of Rage 2, where you have 7-8 people running around with an advanced fighting AI.
It's sort of like Blast Processing used by the Sonic games. Sega does what Nintendon't, you see.
Flygon
Very interested
Posts: 60 Joined: Mon Sep 28, 2009 11:26 am
Contact:
Post
by Flygon » Wed Dec 30, 2009 10:00 am
In that case, will it handle the power needed to handle Mega Lo Manias combat?
I don't want to be stuck to only 255 units on the field, I need freedom! I need ultra Blast Processing!