Game that uses no RAM

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TmEE co.(TM)
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Game that uses no RAM

Post by TmEE co.(TM) »

Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Christuserloeser
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Post by Christuserloeser »

Sweet! I will check it out asap!
http://www.DCEvolution.net - Gigabytes of free Dreamcast software for you

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Jorge Nuno
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Post by Jorge Nuno »

Well it's unfair! The CPU had a faster bar... :?
TmEE co.(TM)
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Post by TmEE co.(TM) »

hold a button down... or just press a button on 2nd controller :D
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Pascal
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Post by Pascal »

congrats, remind me my first md demo back in 2000 :)

the good old trick of the second bar with the Y of the ball :)
Jorge Nuno
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Post by Jorge Nuno »

In a moment of boredom I've opened the BIN... :shock: :P

0x2EA:

Code: Select all

Is this actually interesting ???
LOOL.
Some times it is, depending on what you can find (secret/cut stuff/leftovers).

*(VDP registers at 0x2C4A)*

BTW the phone number is... EPIC: 1-800-EATS-HIT

Code: Select all


   I also have another secret e-mail address .... 
   ...  but I won't tell it, Ha :P  
Dang! I was looking for it...
Next time put some code in the vectors' space, to be even more wierd...


Does POS happen to mean Piec& 0f $hit? :?


But wait... You also released a 2007 Xmas MD proggy... Time to dig! Let's see what easter eggs it has inside, heh...

Bah, sadly not as great as this one, and segane hadn't none either. :lol:
HardWareMan
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Post by HardWareMan »

It seems that PONG!RAM realy don't use any RAM (except VRAM and CRAM of course).
http://rapidshare.com/files/186931112/PONG_RAM.zip.html

Code: Select all

ROM:00000352                 lea     (loc_35E).l,sp
ROM:00000358                 jmp     (loc_90A).l
ROM:0000035E ; ---------------------------------------------------------------------------
ROM:0000035E
ROM:0000035E loc_35E:                                ; DATA XREF: RESET:loc_352o
ROM:0000035E                 lea     (loc_36A).l,sp
ROM:00000364                 jmp     (loc_942).l
ROM:0000036A ; ----------------------------------------------------------------------
Hmmm. Nice subroutine calling. ;)
As for:

Code: Select all

ROM:000003D8 aHeySendAMessag:dc.b '   Hey, send a message to tmeeco3@hot.ee !!!   ',0
ROM:0000062A aIfYouDoICanSen:dc.b ' If you do, I can send you te source of this POS :P  ',0
I already got all what I need. This is not so big code.
PS I guess you used assembler to control everything?
PPS Sorry for that brutal method of getting info. %)
TmEE co.(TM)
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Posts: 2452
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Post by TmEE co.(TM) »

Jorge Nuno wrote:Does POS happen to mean Piec& 0f $hit? :?


But wait... You also released a 2007 Xmas MD proggy... Time to dig! Let's see what easter eggs it has inside, heh...

Bah, sadly not as great as this one, and segane hadn't none either. :lol:
I try hide fun stuff into my ROMs, but sometimes I forget about it :/

POS indeed means Piece of $h1T :P

Also, you forgot "your ad here" in the phone number, which I saw in a QB raycaster game on a wall :P

HardWareMan wrote:It seems that PONG!RAM realy don't use any RAM (except VRAM and CRAM of course).
http://rapidshare.com/files/186931112/PONG_RAM.zip.html

Code: Select all

ROM:00000352                 lea     (loc_35E).l,sp
ROM:00000358                 jmp     (loc_90A).l
ROM:0000035E ; ---------------------------------------------------------------------------
ROM:0000035E
ROM:0000035E loc_35E:                                ; DATA XREF: RESET:loc_352o
ROM:0000035E                 lea     (loc_36A).l,sp
ROM:00000364                 jmp     (loc_942).l
ROM:0000036A ; ----------------------------------------------------------------------
Hmmm. Nice subroutine calling. ;)
it is faster, and quite nice optimization in code where some routines get called very frequently :)
HardWareMan wrote:As for:

Code: Select all

ROM:000003D8 aHeySendAMessag:dc.b '   Hey, send a message to tmeeco3@hot.ee !!!   ',0
ROM:0000062A aIfYouDoICanSen:dc.b ' If you do, I can send you te source of this POS :P  ',0
I already got all what I need. This is not so big code.
PS I guess you used assembler to control everything?
PPS Sorry for that brutal method of getting info. %)
Yeah, it is all written in assembly, assembled with SNASM68K

np with the code extraction method :)
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
HardWareMan
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Posts: 753
Joined: Sat Dec 15, 2007 7:49 am

Post by HardWareMan »

TmEE co.(TM)
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Joined: Tue Dec 05, 2006 1:37 pm
Location: Estonia, Rapla City
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Post by TmEE co.(TM) »

I made a smaller version of this a while ago

http://minigamecomp.org.uk
Games 2009, scroll all the way down.

Direct link (hopefully works) :
http://minigamecomp.org.uk//minigamecom ... r/PONG.zip

I could have made it smaller but I did not want to throw out all texts etc.
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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