PCM channels share the rate, and it can be changed since I don't want all the samples to be 22KHz (All my music realted samples use it. I'm really worrying about fitting CA into 4MB). If you comment out sample rate adjustment code in Z80 driver, you can have 52KHz, but that's insanely lot, not to mention 36KHz which is still a lot.
The granyness is caused by the fact that PCM is played @ 7-bit (samples are 8-bit, but downgraded in realtime) and you can't constantly play a sample, when you do other things, there's no samples playing so there will be a gap, the bigger the gap, the shittier the samples are, and unfortunately, the gap has gone pretty big (but not as big as in 90% of drivers used in many games, mine kicks ass

).
These plops are caused by bad instruments, I'm not too good at making them...
Mask Of Destiny's SEGA CD transfer suite cable will be used, so start building one (I've already have done it). I've not yet started to code the cable part but that happens soon after getting things working 100% OK.
PS : U tune has FM channel sounding like PSG channel (MIDI instrument 50h / 80 Lead square), and L has real PSG channel in action.