Metal Blast 2277 - Sega Genesis / Mega Drive - FREE release!

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Sik
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Sik »

I think Chilly Willy is referring to how the ground is irregularly sloped in those games instead of being flat.
Sik is pronounced as "seek", not as "sick".
Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel »

Perhaps it needs light colors on the left of the full platform and darker ones on the right (or vice versa) to generate some 3D effect. At least this is how Sonic and all the other tiles do it.
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Sik
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Sik »

But that's already the case...

For the record, my first thought when reading that for some reason was the glasses that came with Jim Power SNES (where one glass was darker than the other so when put together with the weird parallax it'd give a 3D-ish impression). I'm not sure that's really a good idea though :​P
Sik is pronounced as "seek", not as "sick".
Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel »

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Sik wrote: Sat Jul 28, 2018 3:02 am But that's already the case...
Really? I only see the use of spread black color...
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Chilly Willy
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Chilly Willy »

I think my biggest problem with it is that every change in level is a full column rather than just a change in level. Where there's an edge from a change in level, that edge goes clear to the bottom of the screen. It should only go to the next level section and stop. The ground should be solid instead of split into columns.
Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel »

Sik wrote: Sat Jul 28, 2018 3:02 am For the record, my first thought when reading that for some reason was the glasses that came with Jim Power SNES (where one glass was darker than the other so when put together with the weird parallax it'd give a 3D-ish impression). I'm not sure that's really a good idea though :​P
What really makes pop up things are shadows and light:
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SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim »

New Levels - side-scrolling shooter gameplay:

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Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel »

Those backgrounds look amazing, if there is enough scroll will look astonishing even on a give-me-big-pixels emulator.
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SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim »

More screenshots and sketch:

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SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim »

Sega Mega Drive 30th Anniversary!

Last video: https://youtu.be/7ZB9nYW1IEI
nemezes
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by nemezes »

SegaTim wrote: Mon Oct 29, 2018 3:21 pm Sega Mega Drive 30th Anniversary!

Last video: https://youtu.be/7ZB9nYW1IEI
Really nice video!!

When the game is going to be released?
SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim »

Need to do: 2 stages, music, sfx, main screen, menu, title, bug fix and more. In the future, 2019... maybe
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Re: Metal Blast 2277 - WIP - Sega Genesis / Mega Drive

Post by SegaTim »

The project is completed. I am looking for a publisher for release on cartridges.

Features:
5 types of weapons: machine gun, auto cannon, Spread gun, plasma, flamethrower.
11 levels with 40+ minutes gameplay
Parallax scrolling, Fullcolor - 40-61 on screen
33 types of enemies: flying, floating, running, etc.
Giant bosses: technology, robots, monsters, etc.
Weather effects: rain, snow, etc.
15 music tracks
Sound effects for all actions
Menu with options: to turn off the music, sounds.
5 difficulty modes (in Options): Very Easy to Very Hard
Cheat codes

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Tomahomae
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Re: Metal Blast 2277 - WIP - Sega Genesis / Mega Drive

Post by Tomahomae »

SegaTim wrote: Sun Dec 23, 2018 3:39 pm The project is completed. I am looking for a publisher for release on cartridges.
Congratulations! Good luck with a publishers finding!
elfor
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Re: Metal Blast 2277 - WIP - Sega Genesis / Mega Drive

Post by elfor »

Any news, what's the project status?
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