Doing some stuff with tiles.
I just load 1 Tile in VRAM at position 1..
Draw tile on screen, draw again with another pal in another position, draw again with priority, etc.
Open GensKmod and check debug > VRAM
1. I see 4 default pals (grey, red, green, blue)... but also there are another one (ust down 4 pals), with all colors (2 reds, 2 blues, 2 grays, 2 browns, ...)
2. Why default pals are 7 different gradient of i.e. red, and rest of pal are same red color, why not put 16 different reds in red pal (same with other pals)
3. VRAM. I see my tile at position 0x1 but... why there are also different tiles with pal colors
Pls see attached
I know, noob making noob questions
