I've been messing around with SGDK now for a few hours now and so far Im really impressed. Already have a sprite moving over a surface.
In c64 assembler this took like a week

I was wondering if there is a way load bmp into a sprite? So far I have only managed to do the sprites "by coding hand" like writing in the picture in assembler. I can see from examples that this is possible, but I cannot get any of the examples to work as the code and tutorials has changed to much.
Please help

I was also wondering were the limitations in using C instead of assembler kicks in. Would you be able to make a platform game with this C library?
How fast is it compared to assembler etc etc, suppose I make a game and run into a dead end, because im using C. That woudnt be fun.
