Announce (tech) demos or games releases
Moderator: Mask of Destiny
astrofra
Interested
Posts: 28 Joined: Sun Dec 14, 2014 8:50 am
Location: Orleans | France
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by astrofra » Fri Jul 22, 2016 6:05 am
Hi guys!
With the boys of
Resistance we spend several months working on a demo for the beloved
Megadrive . Here is the result :
http://www.pouet.net/prod.php?which=67778
If you are curious about how it works, you will find the complete
source with assets & python helper scripts. It is based on the SGDK 1.12 (March 2015), re-compiled with the -03 option (that's bad) :
https://github.com/ResistanceVault/demo-Malabars-Bumper
As a consequence of this recompilation, I assumed the source of the demo is tied to the LGPL license.
Youtube capture is here :
640 polygons are enough for everyone.
SegaTim
Very interested
Posts: 180 Joined: Thu Nov 19, 2015 1:59 pm
Location: East Prussia
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by SegaTim » Sat Jul 23, 2016 3:32 pm
Cool! Physics engine like Box2D.
GENS+ bug:
astrofra
Interested
Posts: 28 Joined: Sun Dec 14, 2014 8:50 am
Location: Orleans | France
Contact:
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by astrofra » Sun Jul 24, 2016 7:16 am
Yup, sorry about Gens
As said in the
http://www.pouet.net/prod_nfo.php?which=67778 ,
we stumbled on several issues with Gens, especially regarding the audio that could not replay the PCM tracks at the proper speed :/
Kega Fusion, Exodus and the real hardware are supported so far.
640 polygons are enough for everyone.
ehaliewicz
Very interested
Posts: 50 Joined: Tue Dec 24, 2013 1:00 am
Post
by ehaliewicz » Wed Jul 27, 2016 7:07 am
astrofra wrote: Yup, sorry about Gens
As said in the
http://www.pouet.net/prod_nfo.php?which=67778 ,
we stumbled on several issues with Gens, especially regarding the audio that could not replay the PCM tracks at the proper speed :/
Kega Fusion, Exodus and the real hardware are supported so far.
I wish you hadn't revealed the physics was pre-calc'd...
astrofra
Interested
Posts: 28 Joined: Sun Dec 14, 2014 8:50 am
Location: Orleans | France
Contact:
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by astrofra » Thu Jul 28, 2016 1:02 pm
ehaliewicz wrote:
I wish you hadn't revealed the physics was pre-calc'd...
Haha
People would have noticed sooner or later, as I released the source anyway...
640 polygons are enough for everyone.
alko
Very interested
Posts: 172 Joined: Thu Aug 07, 2014 9:31 am
Location: Russian Federation
Post
by alko » Wed Aug 03, 2016 10:36 am
Boyfinn
Very interested
Posts: 57 Joined: Sat Aug 08, 2015 12:12 pm
Location: Lapland, Finland
Post
by Boyfinn » Fri Apr 21, 2017 7:56 am
astrofra wrote: Yup, sorry about Gens
As said in the
http://www.pouet.net/prod_nfo.php?which=67778 ,
we stumbled on several issues with Gens, especially regarding the audio that could not replay the PCM tracks at the proper speed :/
Kega Fusion, Exodus and the real hardware are supported so far.
What a shame.
Minus the graphical glitches, it seems that gens has the best performance on this demo.
I'm going to try this on hardware tonight tho.