It will be platform game with elements of adventure (you will have keys to open doors for example) and map will be little maze.
But Kiiro ninja will shot shuriken or knives (knives will kills more effective) and have climbing hook and kama...
Also enemies will have swords or will have axes...
Kiiro: Yinja Story will be also for PC and Android (i am doing it on PC for testing). Originally I planned to make it on 8bit Atari 800/65/130 XE, XL.
But my Atari coder doesnt have time (maybe when He will see PC or Megadrive version He will code it). And Sega Megadrive / Genesis is my fav 16bit game platform. Maybe I will do better sprites. And colorful graphics on Sega. Is there any good sprite software with Sega export? Or you use
PNG and convertor to Sega format? On Atari that graphics are fonts... There will be 4 worlds each with 16 screens... Also there will be pictures between worlds and on start and on end of game. And there will be 8 songs... I will do also sound effects...
Also between levels there will be 4 final bosses fighting (special screen)...
I like MSX 1 games and early Atari Arcade Systems with simple graphics. So why it is in lowres...
I will release it as freeware for Sega and for little money on Android and PC.
Maybe few carts on Sega for collectors too... Send me PM. I will send you my email address...
Matej wrote:colorful graphics on Sega. Is there any good sprite software with Sega export? Or you use PNG and convertor to Sega format?
4 pal: 16(15)x4
colors:
convertors to Sega format: SGCC (Sega Genesis Colors Converter) by Marat (russian romhacker) Bmp2Tile32 version 6.0 by Kaneda
BMP2TILE convert Bitmap to ASM/BIN sources to include Tiles (and the pal) on Sega Genesis. Imagenesis4000 beta (Imagenesis3000) by Joseph Norman