Working in my flashcart, but with missing data (32k max for SRAM, I think).


Moderator: Mask of Destiny
Really good drive feeling and smooth frame rate =)gasega68k wrote:I have been "investigating" a bit of SMK and F-zero games of Snes, and these are some things I've seen: SMK has 7 kart racers (8 counting the player), there is a maximum of 16 objects (for example in the first circuit, pipes) around the circuit, not including objects thrown by the players (like bananas), all karts can be on screen at the same time.
Now on F-zero this is what I saw: it seems that there are 20 cars (or ships), (there is no other object, only cars), but actually I'm not sure, because only five can be displayed on screen at the same time (by watching the space occupied in Vram using emulator with Debugger, you can only have 5, or 6 counting the player), but I could not make it show more than 4, plus I'm not sure of the number of cars (or ships), because only you can know that there are 20 cars when you lose places up to the number 20, or maybe there are only 3 or 4 (I think they are 3) actually are "competing" and others just "appear" when you lose the first 3 or 4 places.
I prefer to make a "md Zero" (or mega-zero) with 8 cars (7 + player), which actually be "competing" as in the SMK, I'll start doing something, but I also like to do the "Sonic Kart". If we compare, do a "md-zero" would be much easier, since it has no other object than cars, plus the "AI" seems to be much simpler (if any).
Meanwhile here is another version of "Sonic Kart" a little more optimized and the "scroll of mode7" fixed (previously could produce some small errors) and also now you can "drive" Sonic. With A: accelerate, and B: brake, although there is still no collision with the scenario. Later, when I have something done, I will be showing a demo of "md-zero", and although now I'll start again with Wolf3D, I will also be doing the "md-zero" and then "Sonic Kart".
http://www.mediafire.com/download/v416c ... ickart.rar