First message in this forum so i'm gonna say hello to everybody and thank you for making possible Mega Drive developments with your work.
I've done the music for Oh Mummy Genesis, Suprakillminds and several games by my brothers The Mojon Twins such as Goku Mal and Ninjajar!
Now, i'm moving all my compositions from VGM Music Maker to Deflemask Tracker in order to get full hardware usage (Echo is really complicated for me) for our new game "Proyecto Antarex".
But i'm having some "troubles" with the volume of instruments. At full volume instruments sound different like they do when you down the sound. In VGM Music Maker, with same instruments this problem doesn't exist. So, is there any chance in the instrument editor to solve this problem modifying parameters?
The idea is that sound for Antarex will be a rock/metal soundtrack like Thunder Force IV, but with low volume, guitars don't sound like they should

We are using for simple SFX sounds PSG2MOD2 like Shiru did in Uwol. We can't use music at full volume because these sfx sound with low volume regarding music.
Here is a video sample to make more clear what i'm saying.
5 songs:
1. Proyecto Antarex - Title (WIP) (Deflemask with high volume).
2. Proyecto Antarex - Title (WIP) (Deflemask with low guitars volume).
3. Proyecto Antarex - Title (WIP) (VGM Music Maker with high volume). Note that with the last SGDK VGM Player, samples are supported in vgms created with this tracker.
4. Proyecto Antarex - Title (WIP) (VGM Music Maker with low guitars volume). Note that guitars still sound powerful.
5. WTF Trolls - Boss Battle (A game for Win, Mac and Linux with Mega Drive sound by me) These are the same instruments that we use for Antarex in Deflemask at full volume (guitars sound very powerful).
https://www.dropbox.com/s/ax9eeqmf95p29 ... 140716.avi
Best regards from Spain,
David.