
When I use VDP_fillTileMapRect with a blank tile I created, it is horribly slow.
What should I do?
I'd appreciate any help at all.
Thanks, SpritesMind!
Moderator: Stef
You are correct about the size limit. If you want to display a larger sprite, you need to split it into smaller sprites.TechnoZealot wrote: However the BMP sprite I'm using is 32x40.
Currently, it's only displaying the very top of the sprite.
I saw something about a 4x4 tile limit for sprites. Is that true? If so, how can I display something larger as a sprite?