Stef wrote:Hi POLYGAMe,
Welcome on the board

Nice to see new developer here !
The headers file (.h) contains doxygen documentation so you have a description for each methods with theirs parameters in H file. You can also browse the document in HTML form from the "doc" folder in SGDK.
Yeah, I found it after I'd posted here. lol.
Thanks for the warm welcome! I'll be around a while. I've been making games for the last few years. I started out with GameSalad, got tired of the bugs and limitations, so learnt C/C++ and have been building games within Unity for the past couple of years (much simpler than native C++ coding! lol).
I was tossing up whether to release my first TRUE retro game on C64 or Mega Drive... have decided SMD is best, as I am familiar with C and can probably get away with not having to learn ASM
I'm thinking of "porting" the first game I ever made... here's the trailer:
http://www.youtube.com/watch?v=13NqZ-ov2uw
Do you think something like that would be achievable with C? I'm not a master coder (pointers do my head in) but I'm learning all the time and I must say, SGDK is brilliant! Even I can understand what I'm doing
