Announce (tech) demos or games releases
Moderator: Mask of Destiny
sigflup
Very interested
Posts: 111 Joined: Mon Sep 06, 2010 12:05 pm
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by sigflup » Wed Dec 05, 2012 8:13 am
djcouchycouch
Very interested
Posts: 710 Joined: Sat Feb 18, 2012 2:44 am
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by djcouchycouch » Wed Dec 05, 2012 12:07 pm
Nice balls!
But they don't scale.
Your balls don't scale.
(I'm very, very sorry)
How did you do the floor?
Oerg866
Very interested
Posts: 211 Joined: Sat Apr 19, 2008 10:58 am
Location: Frankfurt, Germany
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by Oerg866 » Wed Dec 05, 2012 2:12 pm
@djcouchycouch
Palette cycling. Think sonic 3
djcouchycouch
Very interested
Posts: 710 Joined: Sat Feb 18, 2012 2:44 am
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by djcouchycouch » Wed Dec 05, 2012 2:23 pm
Oerg866 wrote: @djcouchycouch
Palette cycling. Think sonic 3
Ah, I get it. Although I don't remember the scene you're referring to in Sonic 3.
Stef
Very interested
Posts: 3131 Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
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by Stef » Wed Dec 05, 2012 5:09 pm
The bonus stage i guess
djcouchycouch
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Posts: 710 Joined: Sat Feb 18, 2012 2:44 am
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by djcouchycouch » Wed Dec 05, 2012 7:07 pm
How do you suppose they pulled off the rotation when sonic turns? Replace the whole area of tiles? It's hard to say in the video how many frames it takes for the rotation to complete.
Stef
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by Stef » Wed Dec 05, 2012 10:08 pm
I would say they change tiles too, if the floor is only 2 colors then they could store 4 frames in a single tile which help a lot to change them quickly.