P.S. Surprisingly enough, all the homebrew genesis games I have tested run on the system

Moderator: BigEvilCorporation
My goal is to show how bad the emulator really is, in fact, that was the reason I brought it. I think it is absurd that the Genesis Firecore is officially a Genesis and wish to vent about it through a video review. I intend to show that the model 1 Genesis is better than it in almost every regard. There are only 2-3 minor things that the Firecore model I brought has over the original Genesis.Chilly Willy wrote:The Firecore is an ARM SoC running a REALLY crappy emulation.
The problem with the sound is that most people are aware of it being poor and many don't think it is all that bad, so I will not bother beating the dead horse too much more (But I still plan to show a great example that I have found of its poor sound emulationChilly Willy wrote:Start by showing that the audio is completely off - Sonic is the common example used... just listen to the Firecore compared to any real MD model.
Thanks for the tip, I will check out the reviews at SEGA-16 and see if they mention any games that quickly demonstrate problems. BTW, I am not looking for "blank" game will not boot up (That is a boring issue to show in a video review). I am hoping to show more interesting bugs/problems.Chilly Willy wrote:You'll find all kinds of reviews of the Firecore consoles and handhelds over at SEGA-16, and they're all universally negative
Wow, thanks for the infoEke wrote:From memory, the following games generally exhibit glitches in inaccurate or outdated emulators (even Kega for a few of them):
- lemmings, skitchin, road rash & lotus games, galahad (during intro), outrunners, sonic 3d (bonus stages),batman & robin (two faces boss fight): single line or dots glitches
- striker, zero the kamikaze, mega turrican (sky level), F1, Kawasaki Superbike, Deadly Moves, Nigel Mansell World Championship: flickering lines
- sol feace: graphic error during the intro (rotating earth)
- gaiares: flickering text on title screen
- chaos engine: screen flickering when moving
- double clutch: corrupted text on title screen
- sunset riders: wrong title screen effect
- mickey mania (moose chase level): missing sprites, graphic errors
- captain planet & avengers (one of the two available version), Bass Master Classic Pro: graphic glitch on startup
- mega-lo-mania, ex-mutant, fatal rewind, dracula, time killers: freeze or crashes
Most of my tests support what you are saying. Most of the demos seem to work on the Firecore (Only a few have minor graphical issues) :/ . I have even found demos that run well on the Firecore, but have minor graphical issues on the original GenesisEke wrote: Same goes for homebrew since they have generally been developped on emulators so it's not really surprising they would run fine, even on basic emulators.
And for the somehow tricky games, it's all in the details though, a tiny glitchy line or dots, a single wrong effect, palette error, etc... stuff that most people will likely just ignore or not notice...
Actually, if you don't care too much about accuracy, it's the easiest thing to emulate. Just look for DMA with no increment on the background color register. When you see that, merely turn the data at the DMA source into a bitmap to show.Eke wrote:the direct color demo requires cycle accurate VDP emulation, no public emulator can actually handle it