polygon demo

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sigflup
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polygon demo

Post by sigflup »

Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
Oerg866
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Re: polygon demo

Post by Oerg866 »

sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
I really wish I didn't blow my chances in 2011... this is amazing.

*sniff*

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
djcouchycouch
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Post by djcouchycouch »

Very nice!
bastien
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Post by bastien »

very nice
did you have writted this with SGDK ?
sigflup
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Re: polygon demo

Post by sigflup »

Oerg866 wrote:
sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
I really wish I didn't blow my chances in 2011... this is amazing.

*sniff*

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
Oerg866, it was totally me in 2011. I didn't have a flash-cart back then and debugging over ustream just didn't seam appealing. It's totally my fault.
did you have writted this with SGDK ?
No, I wrote it with my own library. here

thanks everyone!
sigflup
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Post by sigflup »

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
I don't :( it's all kinda out there on google.
bioloid
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Post by bioloid »

Nice, I'm making a demo too, maybe we could greet each-other in it ?
Fair-play I mean.
What group is it ?
Me its K-Storm.
sigflup
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Post by sigflup »

bioloid wrote:Nice, I'm making a demo too, maybe we could greet each-other in it ?
Fair-play I mean.
What group is it ?
Me its K-Storm.
it's just sigflup. K-storm, huh? ok, I'll put a greet in
bioloid
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Post by bioloid »

Thanks, I'll add sigflup in it, as well.
I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up !
Nice to see the non-existing-megadrive-demoscene is kind of reviving !
I'm impatient to watch yours, since I'm watching mdem2011 for hours this year, which is the only pure-megadrive demo existing, currently.
Again, greetings!
Skarab.
sigflup
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Post by sigflup »

bioloid wrote:Thanks, I'll add sigflup in it, as well.
I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up !
Nice to see the non-existing-megadrive-demoscene is kind of reviving !
I'm impatient to watch yours, since I'm watching mdem2011 for hours this year, which is the only pure-megadrive demo existing, currently.
Again, greetings!
Skarab.
yay mdem2011 is definitely setting the bar. I love the energy of that demo, can't wait to see more. Makes me happy that you're working on stuff too. I'm releasing at @party which is next year so it'll be awhile before anyone sees it.
Oerg866
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Post by Oerg866 »

Yeah we're releasing mdem2013 on revision again. So I'll have two mega drive sceene greetings to put in. Cool!
Stef
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Re: polygon demo

Post by Stef »

sigflup wrote:
Oerg866 wrote:
sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
I really wish I didn't blow my chances in 2011... this is amazing.

*sniff*

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
Oerg866, it was totally me in 2011. I didn't have a flash-cart back then and debugging over ustream just didn't seam appealing. It's totally my fault.
did you have writted this with SGDK ?
No, I wrote it with my own library. here

thanks everyone!
Very nice :) I guess you duplicate the renderer polygon and just use a different colormap ?
By the way, you can do easy flat rendering in SGDK using the 3D maths and bitmap drawing features, did you saw the cube 3D sample included in SGDK ?
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