I have gotten a basic set of images drawing on 32X in emulators, there is a background image and a set of frames of animation for a foreground "sprite". I think I've figured out how to set the CRAM palette correctly.
I noticed the Debug features in Gens let you see the VDP data. Maybe there is something I am not getting, why does it look like the images are repeated in Raw data? What does this actually tell you?
I am using Gens KMod 0.7c
When I use the latest version of Gens/GS the only VDP debug is it seems to show are the color palettes at the bottom of the game screen.
I would say the debugger display the VRAM data as 8 bpp bitmap with the colormap colors but in your case i guess the VRAM contains 15/16 bpp bitmap, it's why you see that sort of image duplication.
Stef wrote:I would say the debugger display the VRAM data as 8 bpp bitmap with the colormap colors but in your case i guess the VRAM contains 15/16 bpp bitmap, it's why you see that sort of image duplication.
Hmm, I've actually set VDP Mode to 8bpp too. When I look at a few other demo roms, I see the same thing, along with distorted colors, so I'll assume that I'm not doing something wrong.
Chilly Willy wrote:It's just spam - the current spam bots actually try to derive something that SOUNDS like it might fit the thread to keep from getting deleted.
And now that they reached the point of sensible replies, they'll be able to reply to each other as well. Soon they will become self-aware and take over.
to replay back to original post, I'm not a 32X pro so I don't even remember how I made the 32X part !
I assume, like the CD part, I did what Fonzie asked me
I'm not sure I'll change anything on KMod for 2 reasons :
1/ lack of time
2/ waiting for Meradrin version
Huge wrote:
And now that they reached the point of sensible replies, they'll be able to reply to each other as well. Soon they will become self-aware and take over.