I guess it's bad habit brought from old msdos vga coding days. I started to do this stuff on megadrive with no idea about how to do things, as a learning project mainly. Now I know I could make a few things simpler and easier.
I also thought that "porting" an old school 8 bit platform game would be a not too hard project to get the grip on sgdk. I have little time lately and I have no idea about when I could sit again in front of code:blocks to complete the port. I don't want the project to die because I feel I had almost half of the game (in a very crappy state, but almost half), that's why I released it in such a scary state (and filled with Spanish code and comments, lo siento

). To complete the story: the guy who pushed me to start is a huge Dynamite Dan fan, has an important lack of patience (hi jordigahan

) and wants it to be finish asap; I save my opinion on this but I guess he'd feel a bit better knowing that everyone can keep an eye on the code this way. At least maybe the code itself could give some ideas to somebody, that would be also a good thing. Anyhow, I'll be around.