I'm trying to fully understand what is exactly the Initial Stack Pointer at 0x0.
I'm actually using 0x0, while a lot of games use 0x00FFF??? so I would like to know why

From what I understood, after some (web) reading, ISP is in fact the ISSP: initial Supervisor Stack Pointer.
It is so used only on supervisor mode.
Since we are mainly in User mode, I first didn't understand it's useage.
Then, I read the 68000 switches to Supervisor mode when an exception occurs.
It uses the ISSP as the address where to store the current PC and User Stack Pointer. Then restore them back after exception processing.
So, ISSP must be an address where the 68000 must be able to save 2 long whithout overwriting some vars, right ?
and so, I'm making a big mistake using 0x0...
but, in this case, why my games are running with this 0x0 value ? Vint must fail, no ?
thanks for any light on this subject
