Hello dear md devers :p
First happy new year all , this year saw the coming of a brand new megadrive game coming delivered by several of us. Which put some new interest in our dev "scene" :p
I remembered when i was programming for gba. the gbadev.com site produced an Homebrewn cart with about 15 homebrewn games. What about doing the same ? there's enought interesting productions to do so
there's the problem with C and asm builded rom, but as we can recompile , we can reserved some ram area for vblank handler :p
what you think ?
Homebrewn cart
Moderator: BigEvilCorporation
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I personally like this, but what do we put on that cart ? I have no problems adjusting something in my code to make it fit better.
Mida sa loed ? Nagunii aru ei saa 
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
we just need to check the demo threadTmEE co.(TM) wrote:I personally like this, but what do we put on that cart ? I have no problems adjusting something in my code to make it fit better.

the compo can be a gud idea... but i think we got already enought stuff, maybe for a next one :p
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