Wow, that sounds cool. I want my pixel art/movies on a cinema screen! Again there you go with the lucky stuff, and the weird thing is, I don't even know why I'm jealous of an educational system lying on the street. Jeez, I'm just a hardcore collector like that.
Anyway, spinning off topic for just a moment while staying on topic for another moment, I want to... Erm, announce something?
So I was going through the forums, reading about 3D rendering on the Genesis, and as Shiru told me in the beginning of the topic, it's not the easy. So then it came to me...
Major noob moment...
The Genesis, while alone, definitely doesn't do 3D very well. If I've learned one thing, it's a tile based system (Duh...) However, the Genesis, with a Sega CD, has more power. I was reading the Official Sega CD Documentation, and of course, I barely understood any of it, but what I did understand is the following...
1) The Sega CD adds a second CPU; The exact same CPU as the Genesis, but a faster clockrate, at 12.5 MHz
2) More RAM (Do I need to give the specifics?)
3) A better GPU (I don't know if they were called that, let's just say Custom ASIC) that supports numerous effects *Mode 7* that were *slightly* if not completely comparable to the *ahem* SNES's features
4) An enhanced sound chip that features PCM capability (Therefore in theory, one could produce SNES music on a Sega CD console

)
So I guess what I'm getting at is... Wait. I have a question before my question
Could one access all of the Sega CD's features from a Genesis cartridge? If not, I just wasted your time
I know very little about the startup process of the Sega CD, but I think that the BIOS checks first to see if a cartridge is in the Genesis, and if it is, the Sega CD's CPU and Custom ASIC as disabled while the sound controller is left on for mixing and other sound stuff I have yet to pay attention to (Something about Q Sound is all over my Sega CD games) Right...? I need a professional

Someone who can teach me at least the basics of the Sega CD