Yes, it is quite here, but rest assured your posts are being read. :
Search found 24 matches
- Tue Jan 30, 2024 2:35 am
- Forum: Megadrive/Genesis
- Topic: I'm officially building a microcode-level 68000 core
- Replies: 52
- Views: 232660
Re: I'm officially building a microcode-level 68000 core
Welcome back!
Yes, it is quite here, but rest assured your posts are being read. :
Yes, it is quite here, but rest assured your posts are being read. :
- Sun Dec 24, 2023 10:38 pm
- Forum: SGDK
- Topic: What is the best way to fade in multiple palettes at once?
- Replies: 1
- Views: 15258
Re: What is the best way to fade in multiple palettes at once?
Ah, I figured it out. I took at look at pal.c and found examples via the default palettes, they are just simple arrays:
const u16 palette_red[16] =
{
0x0000,
0x0002,
0x0004,
0x0006,
0x0008,
0x000A,
0x000C,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E
};
const u16 palette_red[16] =
{
0x0000,
0x0002,
0x0004,
0x0006,
0x0008,
0x000A,
0x000C,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E,
0x000E
};
- Tue Dec 19, 2023 4:20 am
- Forum: Tools
- Topic: SGDK Platformer Studio
- Replies: 2
- Views: 25970
Re: SGDK Platformer Studio
Oh wow, this is very impressive.
- Tue Dec 19, 2023 4:06 am
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 138306
Re: TileSet internal data
That's very neat. Can't think of any experience quite like that currently on the system.
- Tue Dec 19, 2023 4:04 am
- Forum: SGDK
- Topic: What is the best way to fade in multiple palettes at once?
- Replies: 1
- Views: 15258
What is the best way to fade in multiple palettes at once?
I would like to fade in two palettes at once.
If I try to call PAL_fadeInPalette twice in a row, the last one to be called wins.
I see there is a PAL_fadeInAll function, but it requires a 64 color pallet (make sense). However, I'm not sure of a way to trigger ResComp to do this, so what is the ...
If I try to call PAL_fadeInPalette twice in a row, the last one to be called wins.
I see there is a PAL_fadeInAll function, but it requires a 64 color pallet (make sense). However, I'm not sure of a way to trigger ResComp to do this, so what is the ...
- Wed Nov 01, 2023 4:59 am
- Forum: Announcement
- Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
- Replies: 8
- Views: 102481
Re: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
Wow, super impressive.
- Wed Nov 01, 2023 4:50 am
- Forum: Hardware
- Topic: FPGA version
- Replies: 26
- Views: 116865
Re: FPGA version
What a beauty, super impressive! Hope you can cross that finish line!
- Wed Nov 01, 2023 4:48 am
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 103
- Views: 692634
Re: New 32x game in development!
Just wanted to say, it's great to see you continually post. Life can get messy at times, but we all must go at our own pace (my own project is quite slow going as well). Anyway, looking forward to seeing more updates!
By the way, which episode of AWSGameTech Rewind were you in?
By the way, which episode of AWSGameTech Rewind were you in?
- Sat Apr 08, 2023 2:03 am
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 103
- Views: 692634
Re: New 32x game in development!
Wow, this is awesome stuff!
Still wrapping my head around Genesis/Mega Drive, but would love to tackle the 32X one day.
Still wrapping my head around Genesis/Mega Drive, but would love to tackle the 32X one day.
- Mon Oct 03, 2022 1:29 am
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 113973
Re: choice4genesis - a ChoiceScript clone for the Sega Genesis
Oh wow, this is great! Can't wait to see this get some traction in the community.
- Sat Aug 27, 2022 2:28 am
- Forum: Announcement
- Topic: Hello you all
- Replies: 8
- Views: 84040
Re: Hello you all
For what it's worth, I do find it much easier to search for answers on a forum compared to Discord.
- Tue Aug 23, 2022 2:48 am
- Forum: Announcement
- Topic: Hello you all
- Replies: 8
- Views: 84040
Re: Hello you all
Welcome!
I too am new to the scene. Yes, making a full game is a lofty goal, but even just a few minutes a night can add up. Some progress is better than no progress.
May we both find success in our endeavors.
I too am new to the scene. Yes, making a full game is a lofty goal, but even just a few minutes a night can add up. Some progress is better than no progress.
May we both find success in our endeavors.
- Tue Aug 23, 2022 2:44 am
- Forum: SGDK
- Topic: text and transparency
- Replies: 3
- Views: 23764
Re: text and transparency
Can you paste your code?
- Tue Aug 09, 2022 1:05 am
- Forum: Megadrive/Genesis
- Topic: CRT Safe Area / Overscan?
- Replies: 5
- Views: 35632
Re: CRT Safe Area / Overscan?
Perfect. If that's what Sega recommended, good enough for me.
Thank you Chilly Willy!
I am in constant awe of your knowledge and mastery of the system, it's truly an honor to receive a response from you.
Thank you Chilly Willy!
I am in constant awe of your knowledge and mastery of the system, it's truly an honor to receive a response from you.
- Tue Aug 02, 2022 4:11 am
- Forum: Megadrive/Genesis
- Topic: CRT Safe Area / Overscan?
- Replies: 5
- Views: 35632
Re: CRT Safe Area / Overscan?
Hmm, okay. I guess I'll just roughly follow something like that or eyeball it compared to other games. Thanks for the reply!