Also, Is Lunar (US version) and Kmod gens a known issue? Are there any other debugger options available for SegaCD work?
I'm currently working on decoding the overworld map. I've located the map and figured out the format. It's a two layer interleaved metatile format. Paired bytes per entry. One byte for the scroll A and one byte for scroll B, but the bytes are an index into a set of 2x2 metatile system (16x16 pixels). Without a proper debugger, it's a pain trying to track down where in ram the metatile table is located. Actually, two tables - one for each layer. As of now, I'm brute forcing it (modifying the map, reloading the save state, trying to identify the tiles on screen to the vram tile dump, etc).
Any suggestions/help is much appreciated.

-Tom