Toy Story *.MOD player

For anything related to sound (YM2612, PSG, Z80, PCM...)

Moderator: BigEvilCorporation

Post Reply
Shiru
Very interested
Posts: 786
Joined: Sat Apr 07, 2007 3:11 am
Location: Russia, Moscow
Contact:

Toy Story *.MOD player

Post by Shiru » Wed Dec 31, 2008 12:38 pm

I've read this thread today. Never have paid attention to this before, but indeed, Toy Story plays completely digital music on title screen. I tried to use MOD extractor and yes, ROM file contains 4 channel MOD file with three sub songs (91K total).

Huge
Very interested
Posts: 197
Joined: Sat Dec 13, 2008 11:50 pm

Post by Huge » Wed Dec 31, 2008 12:43 pm

That's interesting to know.

Toy Story also had a very impressive 3d fps style level too, it was a pretty advanced game.

Shiru
Very interested
Posts: 786
Joined: Sat Apr 07, 2007 3:11 am
Location: Russia, Moscow
Contact:

Post by Shiru » Wed Dec 31, 2008 1:25 pm

Tried to replace MOD to another one. Plays fine.

Module offset in U ROM is 0x299ce; module is 4 channel generic MOD with 31 instruments (M.K. signature).

HardWareMan
Very interested
Posts: 732
Joined: Sat Dec 15, 2007 7:49 am
Location: Kazakhstan, Pavlodar

Post by HardWareMan » Wed Dec 31, 2008 5:37 pm

Yeah. This MOD plays M68K it self. And timings is tuned to 60fps (or NTSC) systems. When you switch system to 50fps it produce silent gaps, that is corrupting result sound. And it do not change pitch of sample.

TmEE co.(TM)
Very interested
Posts: 2386
Joined: Tue Dec 05, 2006 1:37 pm
Location: Estonia, Rapla City
Contact:

Post by TmEE co.(TM) » Wed Dec 31, 2008 8:50 pm

Seems PAL version does not have this. Getting NTSC version now... must hear it :)

EDIT: stupid me, its there, just at different screen :P
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Oerg866
Very interested
Posts: 211
Joined: Sat Apr 19, 2008 10:58 am
Location: Frankfurt, Germany
Contact:

Post by Oerg866 » Sun Jan 04, 2009 12:26 am

EDIT:

It does.

see http://forums.sonicretro.org/index.php?showtopic=13458 for more details and tools to replace the MOD in both the PAL and NTSC versions with a MOD of your choice (under 93669 bytes though)

And Nineko and me swear that we didn't know of this thread when we were researching this D:

Christuserloeser
Very interested
Posts: 145
Joined: Sun Jan 28, 2007 2:01 am
Location: DCEvolution.net
Contact:

Post by Christuserloeser » Mon Jan 05, 2009 3:16 am

Oerg866 wrote:And Nineko and me swear that we didn't know of this thread when we were researching this D:
I think you could still give Shiru and FlyByNightJohnny some credit for being the first to notice.
http://www.DCEvolution.net - Gigabytes of free Dreamcast software for you

Image

RedAngel
Interested
Posts: 14
Joined: Wed Feb 07, 2007 7:29 pm

Post by RedAngel » Mon Jan 05, 2009 8:48 am

I think the first to notice is KawaiFS630. Look this: http://es.youtube.com/watch?v=yRXlrYyFxSg

Shiru
Very interested
Posts: 786
Joined: Sat Apr 07, 2007 3:11 am
Location: Russia, Moscow
Contact:

Post by Shiru » Mon Jan 05, 2009 9:28 am

I think, for all those years from release of the game, there was more people who noticed this. And I don't think it's important who noticed it first. It's authors of the game who made real achievement.

Stef
Very interested
Posts: 2997
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Post by Stef » Mon Jan 05, 2009 6:01 pm

Shiru wrote:I think, for all those years from release of the game, there was more people who noticed this. And I don't think it's important who noticed it first. It's authors of the game who made real achievement.
The complete game is just a master piece of the MD, in almost every point it pushs the megadrive hardware to its limit... The 3D level, the race level, the awesome big sprite animation, even the music is impressive.
When i want to show a technical demo of what the megadrive can do i'm always choosing 2 games : Red Zone and Toy Story ;)

HardWareMan
Very interested
Posts: 732
Joined: Sat Dec 15, 2007 7:49 am
Location: Kazakhstan, Pavlodar

Post by HardWareMan » Tue Jan 06, 2009 3:29 am

Stef wrote:When i want to show a technical demo of what the megadrive can do i'm always choosing 2 games : Red Zone and Toy Story ;)
Agree. Zyrinx was demomakers and their games a awesome! The Red Zone game I bought much later than Toy Story. 3D FPS level in Toy Story make big impressing on me (and it is after I played Zero Tolerance and BloodShot). In Red Zone I always admired walking levels. Simple and impressive. And live video of objects and on title screen (even 2 colors with proper background seems are very impressive).
Oh, sorry, I write a lot of offtopic. :

TmEE co.(TM)
Very interested
Posts: 2386
Joined: Tue Dec 05, 2006 1:37 pm
Location: Estonia, Rapla City
Contact:

Post by TmEE co.(TM) » Tue Jan 06, 2009 9:21 am

OT just brings life to the threads :) I would also add Panorama Cotton to the list, this game is seriously making good use of VDP.
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Stef
Very interested
Posts: 2997
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Post by Stef » Tue Jan 06, 2009 12:07 pm

TmEE co.(TM) wrote:OT just brings life to the threads :) I would also add Panorama Cotton to the list, this game is seriously making good use of VDP.
Yeah Panorama cotton is using a neat 3D effect but all levels are based on that effect. In Toy Story, almost each level use different "rendering" method and all of them are just very impressive. Same goes for Red Zone, play screen, options screen, mission screen... use all different and nice effect :)

Huge
Very interested
Posts: 197
Joined: Sat Dec 13, 2008 11:50 pm

Post by Huge » Tue Jan 06, 2009 5:45 pm

Toy Story is a lite version of Clockwork Knight in every aspect. Too bad the gameplay isn't that impressive (compared to, say, Aladdin, the gameplay is a piece of shit in Toy Story).

Ex-Ranza (Ranger X) is much better in overall... lot of pseudo3d background, and very creative use of palettes and shadow/highlight. Vectorman is also top tier, though it gets very repetitive.

Post Reply