The genesis vdp have nice features around sprites...

Here are the limits in 320px mode:
-32 sprites per line max
-320 pixels of sprites per line max (10 sprites of 32pixels width, for exemple)
-80 sprites browsed per line.
Here are the limits in 256px mode:
-24 sprites per line max
-256 pixels of sprites per line max
-64 sprites browsed per line.

-Sprites are drawn depending of the sprites display list order, first sprite in list is ZBottom and last is ZTop.
-Sprites are written from Ztop to Zbottom (write occurs only if transparency, code 0).
-No sprite displayed under Shadow/Highlight (since they correspond to code 14 and 15).
-When having a black background color, an highlight using sprites cannot be done over this background.

-There are 4bits left in the sprite table (the 4bits before the sprite size), what are those bits used for? For Y sorting?
-I read somewhere that displaying a sprite with X coordinate of 0 and Y coordinate of Y simply disable any sprites on this line Y, true? (does it disable display on the "Y line" only or "Y> Y+sprite tall" lines ?).
Well, share your discoveries around sprites
