And yes I realize it takes hard work! What doesn't? Anything good takes hard work.
I don't care if it takes 3 years of constant programming. It won't, but even if it did maybe it would still be worth it.
Fonzie!!
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Don't expect anymore replies in this topic then.stalepie wrote:But I don't wish to hear any more discouraging words from people who are not interested anyway, like King of Chaos, and these other jerks, who keep trying to discourage me.

You don't know that, you're not a programmer, remember?stalepie wrote:I don't care if it takes 3 years of constant programming. It won't, but even if it did maybe it would still be worth it.

It's a matter of time too,learn programming takes years,and even so maybe an artist just can make bad code.
I have 5 years working in the industry making art for casual games and I don't have time to learn how to program.
stalepie:
You should try make some graphics,show a mock-up and I think you can have a chance for a "PC" game,and as you said if you don't make any money this could be good for adding experience to your resume.
For a genesis game I think is like King Of Chaos says
Regards.

I have 5 years working in the industry making art for casual games and I don't have time to learn how to program.
stalepie:
You should try make some graphics,show a mock-up and I think you can have a chance for a "PC" game,and as you said if you don't make any money this could be good for adding experience to your resume.
For a genesis game I think is like King Of Chaos says
I realized that,and I'm going to try again with BasiEgaXorz for my fakescalingtechdemothing."15 years or so ago, somebody probably would of cared".
Regards.

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I'll do the tools for another $15000 

Mida sa loed ? Nagunii aru ei saa 
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Well... i think that it's great when someone is interested in the MD... it doesn't happen to often these days unfortunately, but anyone who has an idea needs to really make a solid and FINISHED document on how the game works, this needs to includes how the physics would work, all the enemies and how they would attack you, all the features of the engine etc...
It needs to include lots of pictures as well, think of it as a tutorial on how to understand your game concept
All i got from this particular person's concept was "exciting, maniac genesis sidescroller" and that is incredibly vague...
The HUD and stuff descriptions were all pretty basic and really nothing exciting to work on, and he lacked a story and any real characters...
I know this is a topic from 2 years ago, but just thought i'd post with the hope that it helps anyone else who is thinking of asking for help
Don't get discouraged... game programming is really hard, but people are willing to help you in not just this one but multiple forums!
I'd say you should learn C first then C++ (Which is basically like C with some tid-bits added on )
Go to http://www.cprogramming.com/ they're always useful
You can also find video tutorials on youtube ( very useful for those of us with a short attention span ;D )
But you should use the videos as a complement to the written tutorials which are more complete (video tutorial series are very rarely completely finished)
For graphics once you understand the basics of C or C++ you can start learning SDL (which adds certain keywords and stuff that allow you to display graphics in a relatively simple way)
http://lazyfoo.net/SDL_tutorials/index.php i recommend these tutorials geared for C++ but can be ported to C if you replace classes with structs and stuff
When you don't understand something, google it, if you can't find any answers or don't understand them(like me, i'm an airhead
) go to the forums and ask, above all, be patient.
No one learns anything overnight and you have to be prepared for that, just have fun making your computer your bitch doing all sorts of stuff that you tell it to do (I think of it that way, makes it more fun
)
Assembly... is not entirely necessary...
That's why we have SGDK and GCC but at first i'd suggest make some PC SDL games, they have better graphics and everything
And after that, start getting into Game Console Development
It needs to include lots of pictures as well, think of it as a tutorial on how to understand your game concept

All i got from this particular person's concept was "exciting, maniac genesis sidescroller" and that is incredibly vague...
The HUD and stuff descriptions were all pretty basic and really nothing exciting to work on, and he lacked a story and any real characters...
I know this is a topic from 2 years ago, but just thought i'd post with the hope that it helps anyone else who is thinking of asking for help

Don't get discouraged... game programming is really hard, but people are willing to help you in not just this one but multiple forums!
I'd say you should learn C first then C++ (Which is basically like C with some tid-bits added on )
Go to http://www.cprogramming.com/ they're always useful

You can also find video tutorials on youtube ( very useful for those of us with a short attention span ;D )
But you should use the videos as a complement to the written tutorials which are more complete (video tutorial series are very rarely completely finished)
For graphics once you understand the basics of C or C++ you can start learning SDL (which adds certain keywords and stuff that allow you to display graphics in a relatively simple way)
http://lazyfoo.net/SDL_tutorials/index.php i recommend these tutorials geared for C++ but can be ported to C if you replace classes with structs and stuff

When you don't understand something, google it, if you can't find any answers or don't understand them(like me, i'm an airhead

No one learns anything overnight and you have to be prepared for that, just have fun making your computer your bitch doing all sorts of stuff that you tell it to do (I think of it that way, makes it more fun

Assembly... is not entirely necessary...
That's why we have SGDK and GCC but at first i'd suggest make some PC SDL games, they have better graphics and everything

And after that, start getting into Game Console Development

"I'm looking for some alien toilet to park my bricks, who's first?"