Why is it that current emulators expect the header for the game to be exactly as it is presented in sega2? All the TMSS does is expect "SEGA" or " SEGA" to be present at $100. Then it loads the stack pointer from $0 and the PC from $4.
The result of this behaviour is inaccurate emulation - two examples that I can think of off the top of my head are Pocket Monsters (Unl) and Pocket Monsters 2 (Unl), which fail to run entirely.
ROM Header and Emulators
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Mask of Destiny
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TmEE co.(TM)
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Does these games work on the real thing ?
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TmEE co.(TM)
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Well, if you want them to run on emus, you NEED to emulate the additional HW aswell if the games depend on it.
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TmEE co.(TM)
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What's HAZE ?
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TmEE co.(TM)
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now I see...
If I'm going to make a commercial game, I will definately put extra HW on the cart, maybe even a MP3 decompressor chip (these are not very expensive anymore).
If I'm going to make a commercial game, I will definately put extra HW on the cart, maybe even a MP3 decompressor chip (these are not very expensive anymore).
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen