VGM player. Plays samples correctly, Works on real machine.
Moderator: BigEvilCorporation
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VGM player. Plays samples correctly, Works on real machine.
http://www.mjsstuf.x10hosting.com/SEGA ... v2.00.zip
Uses 68K only so works on real machine.
Supports multiple files.
Displays GD3 tags.
Uses 68K only so works on real machine.
Supports multiple files.
Displays GD3 tags.
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The best VGM player on MD so far. Even plays VGMs from TMSE correctly
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Whoa, thanks a lot
Edit: Do you plan to release the source code ?
Edit#2: So, I tried it and loved it.
Could you please allow up to 50 entries ? - This way we could convert the Project 2612 archive to MD ROMs using your player.
If 50 is not possible, would 30 be possible ? By far the most games seem to have about 30 tracks, but there are quite a few blockbusters that have about 50 tracks.
Another request would be to allow to select multiple files at once, instead of having to select them one by one.
Edit: Do you plan to release the source code ?
Edit#2: So, I tried it and loved it.
Could you please allow up to 50 entries ? - This way we could convert the Project 2612 archive to MD ROMs using your player.
If 50 is not possible, would 30 be possible ? By far the most games seem to have about 30 tracks, but there are quite a few blockbusters that have about 50 tracks.
Another request would be to allow to select multiple files at once, instead of having to select them one by one.
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My rom builder supports up to 256 tracks (I think) you need to use page down and page up to scroll the list.
I just managed to stuf 60 SMS tracks into 1MB of rom, MD tracks are about 4-8 times as big without samples. dac sampled tracks can be over 1MB in size. "Daffy Duck in Hollywood - 09 - Stage 4 - Assault and Peppered.vgm" is 5.4MB, this will not fit on a cartrage on its own!
The datarate on this vgm is very high due to pointles writes to the panning register before every sample. My player will play this file in gens though.
- I can add multiple selection tomorow. It seems easy enough to add, I did only learn about the GetOpenFileName() windows call a few days ago.
I just managed to stuf 60 SMS tracks into 1MB of rom, MD tracks are about 4-8 times as big without samples. dac sampled tracks can be over 1MB in size. "Daffy Duck in Hollywood - 09 - Stage 4 - Assault and Peppered.vgm" is 5.4MB, this will not fit on a cartrage on its own!
The datarate on this vgm is very high due to pointles writes to the panning register before every sample. My player will play this file in gens though.
- I can add multiple selection tomorow. It seems easy enough to add, I did only learn about the GetOpenFileName() windows call a few days ago.
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Prepared a mixtape with some nice tunes for y'all!
http://www.megaupload.com/?d=GHZKTK3Q
Really looking forward to your next update!
http://www.megaupload.com/?d=GHZKTK3Q
Really looking forward to your next update!
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Pulstar uploaded a mixtape he made: http://www.sega-16.com/forum/showpos...2&postcount=29
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Does the VGM format have support for token/dictionary compression?MIKE-STAMP wrote:My rom builder supports up to 256 tracks (I think) you need to use page down and page up to scroll the list.
I just managed to stuf 60 SMS tracks into 1MB of rom, MD tracks are about 4-8 times as big without samples. dac sampled tracks can be over 1MB in size. "Daffy Duck in Hollywood - 09 - Stage 4 - Assault and Peppered.vgm" is 5.4MB, this will not fit on a cartrage on its own!
The datarate on this vgm is very high due to pointles writes to the panning register before every sample. My player will play this file in gens though.
- I can add multiple selection tomorow. It seems easy enough to add, I did only learn about the GetOpenFileName() windows call a few days ago.
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- Interested
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I have released the sourcecode to the vgm player.
http://www.mjsstuf.x10hosting.com/SEGA% ... %20SRC.zip
http://www.mjsstuf.x10hosting.com/SEGA% ... %20SRC.zip
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Oh, great!MIKE-STAMP wrote:I have released the sourcecode to the vgm player.
http://www.mjsstuf.x10hosting.com/SEGA% ... %20SRC.zip
btw, did you get around to add selection of multiple files at once ?
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Umm, would it be possible to add fade time to a played tune? Not actually fade it (I doubt 2612 volume registers have good enough resolution to handle very long fades), but just play the songs for n seconds longer?
I can always add the fade later (in, say, Audacity), and currently one has to set the loop number one higher and stop recording manually.
I can always add the fade later (in, say, Audacity), and currently one has to set the loop number one higher and stop recording manually.