New 32x game in development!
Moderator: KanedaFr
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matthewnimmo
- Very interested
- Posts: 91
- Joined: Thu Jan 07, 2021 8:04 pm
Re: New 32x game in development!
Oh and one more screen shot that didn't make it in the last post. Enjoy!
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matthewnimmo
- Very interested
- Posts: 91
- Joined: Thu Jan 07, 2021 8:04 pm
Re: New 32x game in development!
I bet you all think I lost interest again;) I've been heads down deep in the weeds developing. I have most systems fully operational and plan on having a new interview at the end of the month following up my previous interview from 2 years ago. Below is a list of items i had been working on.
1) Fully revamp the sound/music system. No more DOOM/Jaguar code within the game!
2) All warnings, errors removed for cleaner compiling
3) In-depth compression techniques used for assets (including streaming compression for larger assets like huge maps). This allows me to completely avoid Bank Switching. But, i have to be mindful of my RAM ... making sure i swap things in/out as appropriate.
4) Quest system in place and working
5) Day/Night system implemented and working (yes, has even torchlight effects)
6) Weather system implemented throughout the world (no graphics overlays, using palette fading and other techs to make it happen). Effectively, I made my own particle system using the 32x hardware.
7) Special event system such as Aliens coming in to ruin your day or tornados....etc.
Equipment system in place (with visually changing equipment!)
9) Forging/mending system in place
10) Advanced tinker system in place (unique to the game that adds depth)
11) More efficient coding practices all throughout the game (gave me performance boosts)
12 Fully working game editor that allows me to add content to the game as I make it. The editor is a WPF application now.
13) Fully working save system allowing up to 3 saves
14) Leveling system
15) Player stats system in place
16) Enhance battle system
17) fully featured menu system
18) specialized NPC's such as shop keepers and dastardly gnomes!
19) More mobs, NPCs, Towns/Dungeons, Large world map
20) Mount and Pet system in place
21) More music and sound effects.
22) Mob hunting system with bounty
23) mini games!
More to come and I'm certain i'm forgotten a few things; but the game is fully operational. I'm continuing to write out the full story, continuing to write more music/sfx, and create more graphics/sprites/etc. I've already reached out to a few publishers to get that ball rolling as well.
Some major things left to do
1) Finish all the towns and swap out the initial testing tile sheets for old town and world map (still using some of the testing ones that you'll see in the screen shots)
2) more mob creations
3) finish storyline
4) finish side quests
5) finish music
6) Polish
Enjoy some of the screenshots.
1) Fully revamp the sound/music system. No more DOOM/Jaguar code within the game!
2) All warnings, errors removed for cleaner compiling
3) In-depth compression techniques used for assets (including streaming compression for larger assets like huge maps). This allows me to completely avoid Bank Switching. But, i have to be mindful of my RAM ... making sure i swap things in/out as appropriate.
4) Quest system in place and working
5) Day/Night system implemented and working (yes, has even torchlight effects)
6) Weather system implemented throughout the world (no graphics overlays, using palette fading and other techs to make it happen). Effectively, I made my own particle system using the 32x hardware.
7) Special event system such as Aliens coming in to ruin your day or tornados....etc.
9) Forging/mending system in place
10) Advanced tinker system in place (unique to the game that adds depth)
11) More efficient coding practices all throughout the game (gave me performance boosts)
12 Fully working game editor that allows me to add content to the game as I make it. The editor is a WPF application now.
13) Fully working save system allowing up to 3 saves
14) Leveling system
15) Player stats system in place
16) Enhance battle system
17) fully featured menu system
18) specialized NPC's such as shop keepers and dastardly gnomes!
19) More mobs, NPCs, Towns/Dungeons, Large world map
20) Mount and Pet system in place
21) More music and sound effects.
22) Mob hunting system with bounty
23) mini games!
More to come and I'm certain i'm forgotten a few things; but the game is fully operational. I'm continuing to write out the full story, continuing to write more music/sfx, and create more graphics/sprites/etc. I've already reached out to a few publishers to get that ball rolling as well.
Some major things left to do
1) Finish all the towns and swap out the initial testing tile sheets for old town and world map (still using some of the testing ones that you'll see in the screen shots)
2) more mob creations
3) finish storyline
4) finish side quests
5) finish music
6) Polish
Enjoy some of the screenshots.
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- ScreenShot3.png (185.35 KiB) Viewed 607 times
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- ScreenShot2.png (113.5 KiB) Viewed 607 times
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- ScreenShot1.png (181.58 KiB) Viewed 607 times
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TmEE co.(TM)
- Very interested
- Posts: 2459
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
Re: New 32x game in development!
Looks like there's been a good amount of progress, good luck with the rest ~
Mida sa loed ? Nagunii aru ei saa 
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen