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jobro Interested
Joined: 10 Jul 2007 Posts: 25
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Posted: Mon Jul 16, 2007 10:33 pm Post subject: TFMMusicMaker showrom |
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Allright ladies and gents; post your songs made with TFM Music Maker here.
Please post them as TFE files so all can download them.
Here is a few by me:
http://www.speedyshare.com/948197715.html |
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Posted: Tue Jul 17, 2007 9:34 pm Post subject: |
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"Dark Affairs" is REALLY REALLY GREAT !!!  _________________ Mida sa loed ? Nagunii aru ei saa  |
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zinger Very interested

Joined: 19 Apr 2007 Posts: 60 Location: sweden
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Posted: Sat Aug 04, 2007 7:20 pm Post subject: |
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Missed your songs jobro, care to upload them again?
Here are some random stuff that I've been working on. It's MP3 format unfortunately, I don't want to release anything until PSG and DAC is supported.
Enjoy: http://midnightsleazy.se/dump/zingerdemo.mp3 - No post processing or anything like that, all instruments and compositions by me.
Comments are always very welcome. _________________ SOUNDSHOCK! - FM SYNTHESIS DISCUSSION FORUM |
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jobro Interested
Joined: 10 Jul 2007 Posts: 25
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Posted: Tue Aug 28, 2007 3:13 pm Post subject: |
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| Yeah I found a new host so I'll do it once I'm home. |
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commodorejohn Very interested
Joined: 06 Mar 2007 Posts: 70
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commodorejohn Very interested
Joined: 06 Mar 2007 Posts: 70
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Posted: Thu Dec 27, 2007 4:18 pm Post subject: |
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| Yet another proof of concept to show that a game's music could've been way better if the coders knew how to work an FM chip: "Grabbag," the Duke Nukem 3D theme. Compare this to the Tec-Toy port. |
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Posted: Thu Dec 27, 2007 5:15 pm Post subject: |
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Great job !!! It sounds kind of like the original in OPL but with arpeggio. I wonder why ALL MD FPS games use GEMS sound system and have really poor music ? _________________ Mida sa loed ? Nagunii aru ei saa  |
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commodorejohn Very interested
Joined: 06 Mar 2007 Posts: 70
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Posted: Thu Dec 27, 2007 5:40 pm Post subject: |
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| I guess they didn't want to take the time to write a better player or try to make it sound good when they could make it simply good enough (if even that.) There's really only a few kinds of sounds you can't do very well on FM if you try, but a lot of Genesis games don't even go that far (*cough* 32X DOOM *cough*) |
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TulioAdriano Very interested

Joined: 10 Jul 2007 Posts: 81 Location: Brazil / USA
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Posted: Thu Dec 27, 2007 5:42 pm Post subject: |
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To me it would be more lazy sound engineers.
From the study I took on Gems it allows customizations to the instrument and pcm sound bank and adjustments on each possible thing.
It seems that people would just use the "default" stuff... _________________
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Shiru Very interested
Joined: 07 Apr 2007 Posts: 786 Location: Russia, Moscow
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Posted: Thu Dec 27, 2007 5:57 pm Post subject: |
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| TulioAdriano wrote: | | To me it would be more lazy sound engineers. |
I'd say it would be lazy managers, not engineers. All who related to sound and music is usually freelancers or in-house workers who moves between projects (not attached to one project). And I personally saw such situation many times: managers recalls about music in last moment, gives you week or two to make ten 3-minutes tracks which must sounds 'like in these games', and you often don't even see screenshots of game, not speaking about game itself. |
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