2.5D engine demo for Megadrive/Genesis
Moderator: Mask of Destiny
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2.5D engine demo for Megadrive/Genesis
I realized I haven't posted this here until now.
For the last 2 years off and on I've been working on a couple versions of a 2.5/3D engine for megadrive/genesis.
It supports arbitrary wall angles, different floor and ceiling heights, moving floors and ceilings, textured walls, sector light levels, and distance lighting falloff similar to Doom.
Internally it's similar to Doom with map areas grouped into sectors, although it uses either a portal rendering algorithm (in the overlapping test map), or a faster pvs-based algorithm in the "Slime room test map".
There are some bugs still, and you can only walk around for now, but you can grab the ROM here for testing.
https://github.com/ehaliewicz/PortalVie ... /tag/0.0.3
For the last 2 years off and on I've been working on a couple versions of a 2.5/3D engine for megadrive/genesis.
It supports arbitrary wall angles, different floor and ceiling heights, moving floors and ceilings, textured walls, sector light levels, and distance lighting falloff similar to Doom.
Internally it's similar to Doom with map areas grouped into sectors, although it uses either a portal rendering algorithm (in the overlapping test map), or a faster pvs-based algorithm in the "Slime room test map".
There are some bugs still, and you can only walk around for now, but you can grab the ROM here for testing.
https://github.com/ehaliewicz/PortalVie ... /tag/0.0.3
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Re: 2.5D engine demo for Megadrive/Genesis
It's impressive!
Re: 2.5D engine demo for Megadrive/Genesis
Congratulations! It looks great!
Re: 2.5D engine demo for Megadrive/Genesis
VERY impressive. Smooth as silk. See you in Twitter for updates.
Also suggest to change actual textures for other ones, i.e. heretic textures, I think medieval ones will be nicer than futuristic ones.
Also suggest to change actual textures for other ones, i.e. heretic textures, I think medieval ones will be nicer than futuristic ones.
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Re: 2.5D engine demo for Megadrive/Genesis
Thanks!
It's worth a shot, but I'm not the artist. Maybe we'll try it out
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Re: 2.5D engine demo for Megadrive/Genesis
I added a couple things recently, so I think it might be worth posting.
Now it can render objects, print messages to the bottom of the screen with a variable-width font, and you can pick up the blue keycard here .
Now it can render objects, print messages to the bottom of the screen with a variable-width font, and you can pick up the blue keycard here .
Re: 2.5D engine demo for Megadrive/Genesis
I follow you in Twt then I already saw your progress. Impresive!
Did u think about add a "doom soldier" instead card and let him follow you?
Did u think about add a "doom soldier" instead card and let him follow you?
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Re: 2.5D engine demo for Megadrive/Genesis
Sure, although the keycard is just placeholder art, I'm not making a doom clone
I'm making a rle optimizer tool right now and have some art to test
Re: 2.5D engine demo for Megadrive/Genesis
Congratulations, it looks very promising!
Re: 2.5D engine demo for Megadrive/Genesis
I 've launched the rom you provide on your github.
Yeah, very smooth.
This is good job.
Yeah, very smooth.
This is good job.