Um, wrong, even assuming H40, the bandwidth is only somewhat larger (around 7KB vs around 6KB, if memory serves well), and in H32 they're practically identical. If the Mega Drive had been equipped with 128KB of VRAM you'd be right since in that mode it does indeed double bandwidth :P Alas…Miquel wrote: Wed Apr 24, 2019 9:30 pmYes, you do. MD has more VDP bandwidth than the SNES homonym, nearly twice if my memory serves me well. They even go to only 50hz (PAL) to maximize it.
That's what really counts on this demo.
But yeah, even that considered, PAL is a completely different beast than NTSC, it has over twice as much vblank time and transfer bandwidth during vblank is proportionately larger (at the expense of lower framerate).
Nah, the original demo already changed all 16 colors at a whim (and a lot of the glitchy polygons came from there too, though the format containing non-convex polygons didn't help matters).Miquel wrote: Wed Apr 24, 2019 9:30 pmIn this demo, after some educated guesses, I believe border tiles are pre-rendered and solid tiles use the background color to avoid transfers. Some times you can see in the distance when the overall color changes.
That said, there are pre-built solid tiles for all 16 colors (rather than just background color), which is indeed what's being used to fill in the large solid areas.