Anyone have any suggestions here? Would be highly welcome!
In the video one can see that the graphics for the spinning sword is corrupt. This can be seen jut before the bkg layer tiles are filled with wrong data. Either a faulty DMA transfer is made over the tiles or over the tileset data.
I thought first it was during an overload situation but since the sword gfx is already corrupt it can't really be that.
And also, I can see now, the sword gfx are corrupt for both swords. And those swords have individual DMA transfers (ordinary SGDK addSprite) which means that both DMA transfers get corrupt data from the ROM.
I'm at loss here at what to do here.
