Transparent WINDOW

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cloudstrifer
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Joined: Mon Feb 19, 2018 7:31 pm

Transparent WINDOW

Post by cloudstrifer »

Hi, how to make my WINDOW layer be transparent (like Sonic HUD)?
My PLAN_A have high priority.

Can someone show me examples?

Thank you!
Grind
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Re: Transparent WINDOW

Post by Grind »

Window replaces Plane A, so they cannot be drawn over the same area at the same time. It is a limitation of the VDP. I believe sonic uses sprites for the HUD.
Sik
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Re: Transparent WINDOW

Post by Sik »

Sonic just uses sprites for the HUD, yeah. It's not even a big HUD.
Sik is pronounced as "seek", not as "sick".
cloudstrifer
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Re: Transparent WINDOW

Post by cloudstrifer »

I imagined this.

Sprites should be high priority to be at the top.

Thank you!
Sik
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Re: Transparent WINDOW

Post by Sik »

Yep, they should also come first in the list so game sprites (player, items, etc.) don't go over it.
Sik is pronounced as "seek", not as "sick".
cloudstrifer
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Re: Transparent WINDOW

Post by cloudstrifer »

Nice!

Thank You!
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