Sik wrote: Mon Feb 12, 2018 12:35 pmIt's the clouds.
I'd kill for sotb clouds.
Stef wrote: Mon Feb 12, 2018 12:36 pm
What do you mean by " adding a sprite using the same spriteDef the second time" ? Do you mean just adding a new sprite using the same SpriteDefinition as another active sprite ? That shouldn't give any troubles...
spr = SPR_addSprite(def,...) then a few frames later SPR_releaseSprite(spr), then after another few frames SPR_addSprite(def) again, I think.
Like "ordinary" sprite handling, i guess?
Even when doing SPR_setAnim() after the add, the timer doesn't seem to be reset.
When I get home tonight I'll do some more testing and might produce a snippet with the problem.
EDIT: I'm running 1.33...I see now that there is a 1.34. Could that be it?
EDIT2: Ofcourse it is, right? But how come I'm not running the latest...? I probably downloaded the top of the list at the downloadpage, and not the one saying "last version".
