That is what the above line states, kaneda. It cannot be an all in one solution, it can only be a VRAM dump.KanedaFr wrote:why not use the VRAM dump and use it with any tools you want ?MintyTheCat wrote: My advice is to use tools that can extract what you need form VRAM which means that you can use your tools with an Emulator and the real Hardware.
my goal was to provide an all in one solution, but you're free to use any external tool with any dump
[Kmod] v0.7.3
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Re: [Kmod] v0.7.3
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Re: [Kmod] v0.7.3
Yes, it would allow that too ! Having just note names going is already really good ~KanedaFr wrote:with these infos, will it make sense to export to MIDI or whatever usable format ?
without instruments of course but this way, we could get the song's notes and let you play your favoring theme on guitar or piano
I did more testing. Plane explorer remains on top all time, I cannot put main window above it in any case, but all other windows the emulator can spawn can go above the plane explorer.
Sprite list is always not wide enough, but one time I managed to move through the list with arrow keys and have GFX update, but I couldn't reproduce it afterwards...
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Re: [Kmod] v0.7.3
I'll be happy to hear what others users think about this...MintyTheCat wrote:That is what the above line states, kaneda. It cannot be an all in one solution, it can only be a VRAM dump.KanedaFr wrote:why not use the VRAM dump and use it with any tools you want ?MintyTheCat wrote: My advice is to use tools that can extract what you need form VRAM which means that you can use your tools with an Emulator and the real Hardware.
my goal was to provide an all in one solution, but you're free to use any external tool with any dump
For me, if you use KMod to dev a game, it must be a all in one solution
But if you use it for hacking, dump is the way to go, and use dedicated software.
If I need to update the dump to be usable by the top used VRAM editor, I could do add it on my to do list...
but since I mainly work on the "for dev" side, it won't be on my top list
Re: [Kmod] v0.7.3
I use it weekly (if not daily) through the command line so I don't see what you mean (hence why I ask).MintyTheCat wrote:Path issue, kaneda.KanedaFr wrote:sorry, I don't understand this one...MintyTheCat wrote: When running from a DOS shell you must also provide the %CD%\rom.bin too as it does not append this.
is it missing an option when using from command line ?
Try it out.
I need details to fix a bug, as you may understand.
Re: [Kmod] v0.7.3
OK, I add itTmEE co.(TM) wrote:Yes, it would allow that too ! Having just note names going is already really good ~KanedaFr wrote:with these infos, will it make sense to export to MIDI or whatever usable format ?
without instruments of course but this way, we could get the song's notes and let you play your favoring theme on guitar or piano
it's really strange...I did more testing. Plane explorer remains on top all time, I cannot put main window above it in any case, but all other windows the emulator can spawn can go above the plane explorer.
which windows version are you using ? XP SP3 ? english, russian ? some underground version (like very light one) ?
if you have a screenshot, i'll update it but I don't understand why it's not wide enough...Sprite list is always not wide enough, but one time I managed to move through the list with arrow keys and have GFX update, but I couldn't reproduce it afterwards...
I have Win32 resource for this, it seems every width is font-size based, which means windows won't be at correct width on some localized Windows
for the arrow key on sprite list, i confirm it wasn't working
Re: [Kmod] v0.7.3
like any other windows..I mean, you can put main (game) window above VDP window, but you can put plane explorer above VDP window.TmEE co.(TM) wrote: I did more testing. Plane explorer remains on top all time, I cannot put main window above it in any case, but all other windows the emulator can spawn can go above the plane explorer.
main window is alway behind any other sub window
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Re: [Kmod] v0.7.3
Main window is ALWAYS below the sub windows.
http://www.tmeeco.eu/BitShit/Temp/KmodWindows.png
Windows XP SP3, english, nothing fancy done to it.
http://www.tmeeco.eu/BitShit/Temp/KmodWindows.png
Windows XP SP3, english, nothing fancy done to it.
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Re: [Kmod] v0.7.3
ouch...I made it again...
i always mistake below/behind, sorry
so yes, it's how every window works, what's the problem with Plane Explorer itself ?
i always mistake below/behind, sorry
so yes, it's how every window works, what's the problem with Plane Explorer itself ?
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Re: [Kmod] v0.7.3
Nothing is wrong with it, it obscures main window because my resolution isn't high enough and it makes analysis difficult. It would be very helpful if the main window could go above the sub windows (and most particularly the plane explorer as it is the really big one).
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen