
Congrats !
Did you have some video about your mode7 project/avancement too ?
Moderator: Mask of Destiny
Well, I can say that is done, it has all levels (60), enemies, music, samples ... all like the original Wolf3D of PCMixail wrote:gasega68k, How progress?
Is there a link in there... somewhere?SegaTim wrote:2 in 1: "Wolfenstein 3D" and "Spear of Destiny" - http://romhacking.ru/news/2015-11-10-3221
"Wolfenstein 3D" - 100% OK; "Spear of Destiny" in progress...
Hey boss, give him a break.Mixail wrote:gasega68k, How progress?
inu wrote:I'd take a 2 or 3 year break from the project too and consider an official or semi-official release before releasing more demos
Yeah, that's what I meant. Not real-time rotation, but using a column-major (vertical first) array rather than row order.Sik wrote:The rotation would completely negate any advantage, not to mention that the scaling would already prevent you from manipulating multiple pixels at once like that.
If you want a suggestion, arrange the tiles in the same order as for sprites (i.e. first vertical then horizontal). This will guarantee that any two consecutive pixels within a column will be 4 bytes apart. You can definitely find some good optimization for that.