
I'm using the external Ram 64Kb in Word mode, to use as a "virtual map" of 256 x 256 8bit (256 colors "simulated" as in Wolf3D), the idea is that when we move on the map, it will uploading new "tiles" (a size of 8 x 8 = 64 bytes), similar to what is done for normal scroll, but as "tiles" of 64 bytes.
Unfortunately, this will not work with flashcarts, since they do not support word-wide in Sram.
The rom currently only has about 45Kb, with a map of 128 x 128 tiles (or 1024 x 1024 pixels) which occupies about 16KB, and 11kB for tiles, I think there are 171 tiles (of 64 bytes). With this "engine" can make maps of almost any size. Although right now I'm doing the tilemap in bytes, ie it could handle a maximum of 256 tiles, but I can make the map in words, for a total of 65536 tiles!
This is a very preliminary version yet, is only implemented the "vertical scroll", and also unoptimized, but still sufficiently fast to make some games with him. The current resolution of the area of "Mode 7" is 256 x 96 (but the vertical resolution is Doubled), of course, you can increase the size (or make it every line, instead of 2), and even more if optimized using tables.

I also could use more ram size (256KB would be ideal), but I think 64kb are "sufficient", also would not work on emulators if I use more than 64KB.

Edit: works properly with MegaEverdrive.

Download link:
http://www.mediafire.com/download/th2un ... e7_tst.rar