Sega Genesis Dev Kit (SGDK)
Moderator: Stef
Great job Stef, thanks for it.Stef wrote:New version released !
As usual, you can download and get changelog on the SGDK project page
The man who moves a mountain begins by carrying away small stones. Confucius, 551-479 BC
-
- Interested
- Posts: 42
- Joined: Fri Sep 24, 2010 11:32 pm
- Location: toulouse
Thanks !Stef wrote:New version released !
As usual, you can download it and get changelog on the SGDK download page

Ahh okay I shall await the compression fix before attempting to make any further progressStef wrote:You mean the compression issue ? unfortunately not yet :-/matteus wrote:Does this version fix my issue with Rescomp?
But don't worry i definitely plan to fix it soon (it just needed more time than expected so i preferred to made a quick version before completing it).

-
- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
- Contact:
It should be fixed now, i just uploaded a new version with the fix =)matteus wrote:Ahh okay I shall await the compression fix before attempting to make any further progressStef wrote:You mean the compression issue ? unfortunately not yet :-/matteus wrote:Does this version fix my issue with Rescomp?
But don't worry i definitely plan to fix it soon (it just needed more time than expected so i preferred to made a quick version before completing it).
Unfortunately i think the RLE compression won't be really blazing fast, unpacking code can definitely be optimized !
Hi Stef,Stef wrote:It should be fixed now, i just uploaded a new version with the fix =)matteus wrote:Ahh okay I shall await the compression fix before attempting to make any further progressStef wrote: You mean the compression issue ? unfortunately not yet :-/
But don't worry i definitely plan to fix it soon (it just needed more time than expected so i preferred to made a quick version before completing it).
Unfortunately i think the RLE compression won't be really blazing fast, unpacking code can definitely be optimized !
I have upgraded but get an issue:
Code: Select all
VDP_drawImageEx(BPLAN, img, TILE_ATTR_FULL(pal, FALSE, FALSE, FALSE, ind), 7, nextvpos + 4, TRUE, TRUE);
ha-haStef wrote:Ah yeah, i had to do this to avoid a rare bug which could happen when plan A and plan B tilemap share the same address in VRAM

